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  #31  
Old September 25th, 2008, 10:00 AM

thejeff thejeff is offline
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Default Re: Eternal Knights & Gift of Reason

Tarrasques, Iron Dragons and Hydras lack slots, making them less useful as commanders. Not useless, but not as good as their stats suggest.

I think Sombre nailed it. It's not that there are much better things to GoR, but there are enough better things to summon that don't need GoR at all.

Of course, later on GoR is for Wished units and Tartarians.
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  #32  
Old September 25th, 2008, 10:06 AM
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Default Re: Eternal Knights & Gift of Reason

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Originally Posted by thejeff View Post
Tarrasques, Iron Dragons and Hydras lack slots, making them less useful as commanders. Not useless, but not as good as their stats suggest.
Bah! Tarrasques don't need no stinkin' magical trinkets! Give 'em an Amulet of Antimagic, and they're good to go!

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I think Sombre nailed it. It's not that there are much better things to GoR, but there are enough better things to summon that don't need GoR at all.

Of course, later on GoR is for Wished units and Tartarians.
I agree. GoR is a very niche spell. It's a part of a couple of high-end strategies, but I mostly use it for playing around with fun toys. My GoRed Tarrasque was only one example.

Hey, how about a GoRed Ancestor Vessel from LA TC? That might be kinda cool. Certainly more stylish than leading your army with yet another Khan....
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  #33  
Old September 25th, 2008, 10:14 AM
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Default Re: Eternal Knights & Gift of Reason

I like GoR'ing Tarrasques.

Just cuz it's fun.
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  #34  
Old September 25th, 2008, 10:21 AM

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Default Re: Eternal Knights & Gift of Reason

Not denying GoR random neat creatures. I've done it too.
But if we're talking actual utility, then there aren't a lot of options.

And I see the Eternal Knights as falling on the "playing around with fun toys" end of the spectrum, rather than the useful tool end.
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  #35  
Old September 25th, 2008, 10:53 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Eternal Knights & Gift of Reason

Random thought: How many head item slots does a GoRred LA Pythium sacred Hydra have?

...I have not checked and the answer is probably (the boring) "one" (for the great head), but the idea of having a commander kitted out primarily with helmets is fun.
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  #36  
Old September 25th, 2008, 11:00 AM
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Default Re: Eternal Knights & Gift of Reason

Hopefully I will one day make three headed Daityas for Lanka (replacing demon lords for the apes).
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  #37  
Old September 25th, 2008, 11:26 AM
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Default Re: Eternal Knights & Gift of Reason

I'm kind of fond of the notion that atleast some monsters/beasts/animals might get an 'Armour' slot-to represent both barding, and the ability of magical armour to conform to the body of it's wearer.
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  #38  
Old September 25th, 2008, 11:53 AM

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Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Peter Ebbesen View Post
Random thought: How many head item slots does a GoRred LA Pythium sacred Hydra have?

...I have not checked and the answer is probably (the boring) "one" (for the great head), but the idea of having a commander kitted out primarily with helmets is fun.
Well if it's the same spell as EA Suaromatia's national summon "Daughter of Typhon", then the answer to the number of head slots is the very surprising zero!! just 2 misc slots. Can't help but feel that the GoR caster is getting slighty robbed on this one, unless it's got something to do with forgable helms only being able to fit certain head sizes/types. But then when I think of some of the other units you can slap a helmet on, I think again!
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  #39  
Old September 25th, 2008, 12:33 PM

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Default Re: Eternal Knights & Gift of Reason

The difference is wyrms like hats and hydras don't. End of story.
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  #40  
Old September 25th, 2008, 12:51 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Eternal Knights & Gift of Reason

Awww a hydra fitted with horned helmets, chi boots, two floating tridents would just be the best idea!
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