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July 25th, 2008, 04:07 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The Artifacts Game - [nation selection]
Damn, Jomon was my first choice, too.
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July 25th, 2008, 04:13 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: The Artifacts Game - [nation selection]
So when and where are the pretenders due?
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July 25th, 2008, 05:47 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Artifacts Game - [nation selection]
Llamabeast has agreed to host this game for us. However he is away this weekend, returning monday. So the earliest we can submit pretenders will be sometime Monday when he has time to put it together. In an optimal world we could perhaps get it on Sunday night? But I would more realistically count on Monday.
Use the weekend to refine your pretender builds and starting strats...
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July 26th, 2008, 12:10 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: The Artifacts Game - [nation selection]
There is a newer version of the Antilarium map than the one that is linked in the first post. It was posted to the Maps and Mods Forum last month by Psientist. I guess he re-did some of the graphics, and fixed some bugs. Version 1.01
It may be that he just made changes to the .map file. Not sure.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 26th, 2008, 02:43 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Artifacts Game - [nation selection]
And don't forget - like me at first - that we're using CB mod!
This makes this human pretender creation a lot more fun
btw ironhawk please check thats all the items modded in the game are written correctly (or do you use Ids?). There are a lot of typing errors in the item list posted here. 'Sunslayer' instead of 'Sun Slayer', 'Rime Haubrek' instead of 'Rime Hauberk' to mention my own nation errors.
I just doesn't want a restart because anyone misses a promised item
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July 26th, 2008, 02:53 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: The Artifacts Game - [nation selection]
Quote:
calmon said:
btw ironhawk please check thats all the items modded in the game work correctly. There are a lot of typing errors in the item list.
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We both went over them a few times, hopefully we got all the errors.
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July 26th, 2008, 02:56 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Artifacts Game - [nation selection]
If you send us the new .map file we all can doublecheck at least some of the nations.
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July 26th, 2008, 03:07 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: The Artifacts Game - [nation selection]
OK, here's the map file (start locations are not the real ones).
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July 26th, 2008, 03:22 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Artifacts Game - [nation selection]
Yeah both QM and I looked over the items and caught several errors. It appears complete now but having more eyes on it couldn't hurt. The starting locations will be decided by a third party (Sheap) just prior to the game so that no one has any advance information.
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July 26th, 2008, 07:17 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Artifacts Game - [nation selection]
Arco: Ok
Man: misses 2 Eye of Aiming
Atlantis: misses 1 bottle of water
I test the rest when i find the time.
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