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  #31  
Old November 28th, 2007, 06:23 PM
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Hadrian_II Hadrian_II is offline
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Default Re: Cause of scale-loss bug found!

I played the game on my pc, and the scalbug happend 4 out of 5 times, so its quite reliable, i attached the output from:

./dom3_x86 -dddd > scalebug.txt

i hope you can use the file
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File Type: txt 567467-scalebug.txt (124.4 KB, 62 views)
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  #32  
Old November 28th, 2007, 06:27 PM

thejeff thejeff is offline
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Default Re: Cause of scale-loss bug found!

And there is an "unrar" available for linux if that's the issue.
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  #33  
Old November 28th, 2007, 06:33 PM

IndyPendant IndyPendant is offline
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Default Re: Cause of scale-loss bug found!

...And I just finished figuring out how to do it, too. Heh. Never done it before.

Hopefully my last upload. I've used WinRAR to convert the files to .zip format; please let me know if they don't work for you, K.O.
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File Type: zip 567471-Scale Loss Bug.zip (178.2 KB, 53 views)
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  #34  
Old November 28th, 2007, 06:54 PM

Aezeal Aezeal is offline
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Default Re: Cause of scale-loss bug found!

in Winrar you can just select to save as zip (well in my version atleast, maybe it even came with vista?) though zip produces a bit larger files..

It is strange though that the inferior program is used here while winrar is just as easily available..
strange pplz here
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  #35  
Old November 28th, 2007, 07:24 PM

Nikolai Nikolai is offline
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Default Re: Cause of scale-loss bug found!

WinRAR may be better than WinZip, but I have been using PKZIP.EXE since 80s... and picked WinZip from first batch of graphical user interface heirs. I'm sure that many are like me :-)

And I prefer WinZip's interface to WinRar's interface.

But no, we are not strange. We are old :-) (I'm over 60, and too damn old to learn good English, or change my programs with no good reason)
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  #36  
Old November 28th, 2007, 08:56 PM

Lord_Bob Lord_Bob is offline
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Default Re: Cause of scale-loss bug found!

R'yleh with cold executes a non-standard Income temperature scale function.

Patala, Lanka, Abysia?, and some others will also call a "temperature adjustment" function that is non-standard.

Has anyone experienced the scale bug on a race with normal temperature scales?
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  #37  
Old November 28th, 2007, 09:10 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Cause of scale-loss bug found!

I have ran into the bug with machaka.


More severly In a game I am in now, I ran into the bug as eary age r'lyey, and the scales have not come back to what they should be, and it is past turn 60. I was supposed to have order 3, but had to play the entire game with order 0, misfortune 2. (And I did have cold 3 for the record.)
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  #38  
Old November 28th, 2007, 09:40 PM

Lord_Bob Lord_Bob is offline
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Default Re: Cause of scale-loss bug found!

Machaka prefers Heat Scale +2
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  #39  
Old November 28th, 2007, 09:52 PM

Lord_Bob Lord_Bob is offline
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Default Re: Cause of scale-loss bug found!

Since it must occur on the first turn, and the first turn is early spring, I suspect that Cold-3 would more likely flip the switch. But Heat-3 might do it as well.

It may be an overrun to Cold-4/Heat-4 that does it, maybe for races with a Non-Standard Income for temperatures. This triggers a not so heavily tested function.
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  #40  
Old November 29th, 2007, 03:30 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Cause of scale-loss bug found!

I use 7-zip, or TugZip.

Free is good!

I've never had a scale bug with Agartha or late-era Atlantis.
The first doesn't have a special interaction with heat, the latter does...

I wonder if I can produce the scales bug on my machine. I've never had it, but my sp 'try-out-a-new-nation' games often involve scales of zero all around and a random pretender.

I'll have to try a race like R'lyeh.
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