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  #1  
Old July 9th, 2001, 08:20 AM
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Default newtonian motion

not a bad idea. it would be nice if newtonian motion was implemented, where your ship would maintain its velocity until counter thrust was applied. the big obsticle to this probably is not in coding it for se4 (i could see sneaking it into a patch) but in ballancing it. what happens when a ship hits a mapedge? it stops? then it can reverse on a dime again? maybe it goes off the map and exits combat? you hit that whole 'runnig away' problem again. I cant think of how to do this without infinite map size. you get a whole new set of problems with the system map than on the combat map too.

I think that basically, turning should be free in space. you might not be able to stop on a dime, but you sure as heck should be able to turn on one, even 180degs. if you did institute turning MPs, then it would require things like weapons facings, or different armor values on different ship facings.

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Old July 9th, 2001, 12:11 PM

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Default Re: newtonian motion

The map could wrap east to west and north to south. That would make some interesting combat scenarios. But I doubt the AI would be smart enough to exploit them unless its pathing was changed to know about the wrap.....
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Old July 9th, 2001, 12:46 PM
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Default Re: newtonian motion

quote:
Originally posted by LCC:
The map could wrap east to west and north to south. That would make some interesting combat scenarios. But I doubt the AI would be smart enough to exploit them unless its pathing was changed to know about the wrap.....


wow, remember playing asteroids and you would try to see how fast you could go if you just kept pushing the throttle and wrapping around the screen? pretty soon you would just be a blur. what do you mean im the only one that did that?

and what happened to the first post on this thread? I didnt start this thing, are people to embarassed to be associated with me now?

edit: or maybe i clicked on 'new topic' instead of 'reply.' come to think of it, i was wondering why it prompted me for a subject on that post.


[This message has been edited by Puke (edited 09 July 2001).]
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Old July 9th, 2001, 04:22 PM
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Default Re: newtonian motion

quote:
Originally posted by LCC:
The map could wrap east to west and north to south. That would make some interesting combat scenarios. But I doubt the AI would be smart enough to exploit them unless its pathing was changed to know about the wrap.....


Mmm, Spacewar.

Wouldn't need a whole lot of techs to do it, either. Couldn't simulate the shuffling of constantly-recharging energy between shields and power, 'tho. Pity.
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Old July 9th, 2001, 04:57 PM

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Default Re: newtonian motion

Ooooh, donut shaped universes. Stars like sugar candy.

Throw in a twist and play on a projected plane, or maybe a Klein bottle.

The Mobius strip game with shorcuts "through" the strip.

Why stop with Euclidian geometry--hyperbolic galaxies. What fun!
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Old July 9th, 2001, 06:37 PM
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Default Re: newtonian motion

Check out Pirates&Nomads v2.0 (in sig), its one step closer to newtonian physics than original SE4.

Classic: Thrust = Speed
P&N v2: Thrust/mass = Speed

Its probably the closest thing you'll see for a while.

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