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April 28th, 2007, 08:51 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Mod: ME Fiery Caelum
Yeah I sort of rubbished that method you posted before because the consensus was that it didn't work and I never actually tried it at 800x600 fullscreen (it doesn't work at any other setting).
The minor effort of changing shadows etc is basically irrelevant to me. I was drawing the fricking things by hand just from looking at a wrongly sized screengrab of the game (using a blurry resize to get about the right shape/pose/colours) before. Now,.. wow,.. I made a new thread for this,... it's crazy good news.
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April 28th, 2007, 04:47 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Mod: ME Fiery Caelum
Thanks, Sombre. Here I come thinking 7 new posts on my mod, and nary a one (except for I guess Endo's first) actually deal with the mod.
What a letdown.
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April 28th, 2007, 05:29 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Mod: ME Fiery Caelum
Think thats a letdown? Every time i see a new post on this thread i think(hope) the mods been released
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April 28th, 2007, 05:32 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mod: ME Fiery Caelum
Sorry about that.
Your plan is pretty much complete, and I don't have anything to add to that. Mechanics-wise, the nation is interesting and you might actually use the lightning-resistant troops for their resistance. I'd have to see more details before I can give any more advice, but it seems like an interesting and viable mod. Nothing too complicated, doable graphics (grab the LA caelum sprites from the sprite extraction thread if you need them), and all in all a project that will probably get finished.
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April 28th, 2007, 09:40 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Mod: ME Fiery Caelum
Oh, can anyone give me a sprite of the Spring Hawk? I'm going to need to palette-shift it into a Firebird... (probably summoned somehow with the Phoenix...)
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April 28th, 2007, 09:43 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Mod: ME Fiery Caelum
Well the end result of this is that your graphics are going to be easy/easier to do.
If you want the springhawk sprite just add it to your recruitment screen with #addrecunit and then follow the sprite extraction stuff.
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April 29th, 2007, 04:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mod: ME Fiery Caelum
Attached are sprites of Great Hawk, Spring Hawk and a rudimentary, 10-minute Firebird done in Gimp. It's surprisingly flashy. All have white background (instead of black) and near-black shadows (instead of magenta).
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April 29th, 2007, 05:23 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Thanked 16 Times in 14 Posts
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Re: Mod: ME Fiery Caelum
Nice, thanks, Endo. This is what I think of when I think of 'community mod'; a mod that the community works together to make.
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April 29th, 2007, 09:40 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Mod: ME Fiery Caelum
If there's a fairly tricky of fancy looking graphic you need done, I can do it. I'm not the best artist here but I'm beyond the basics now :]
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April 30th, 2007, 08:55 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Mod: ME Fiery Caelum
Heh. If I just sit down and hammer this out, I may have a playable version of it later today. Have to go to school for most of the next 8 hours, though.
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