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November 23rd, 2007, 03:36 PM
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Private
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Join Date: Aug 2007
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Re: Mod: Even Weirder Worlds *** Now 1.02
Hi Phlagm!
Great work. Keep it coming. I notice that in the haven.ini file you have a 4th and fifth STAR command. However, the Modmaker's Guide to the Galaxy suggests that there can only be four STAR commands numbered 0-3.
Thoughts?
Lexicat
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November 23rd, 2007, 07:07 PM
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Corporal
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Location: Austin, TX
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Re: Mod: Even Weirder Worlds *** Now 1.02
Hey thanks guys, and to lexicat, doh! I was doing some tinkering, and I thought I had cleared that out. It has no effect anyway. I think they updated the limits so that you can have up to 8 stars (0-7) in a quest now.I just look on the page that tells the limits.
I think those didn't evaluate because it just won't do ITEM random tech in a STAR block.
If you can tell me why a quest having only this in it:
FLAG
KEYS
STAR 0
FLAG
FLET cambrian -5
END STAR
won't evaluate, please tell me. I can't figure it out.
-Jeremy
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February 23rd, 2008, 02:03 PM
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Re: Mod: Even Weirder Worlds *** Now 1.02
Yo Phlagm!
The ModMaker's Guide is a little outdated, but I wonder if those ITEM commands should be ITMS commands?
Lexicat
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February 23rd, 2008, 02:31 PM
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Re: Mod: EWW: Recombobulator
Hey Phlagm,
I have an idea for the recombobulator. It might suffer from memory issues with the game engine, BUT:
instead of trying to remove a random object, remove _all_ objects by name:
REMV it_torc.ini
etc...
then, follow this with some number of new items:
ITMS 2 tech
ITMS 1 loot
etc...
just an idea.
You could probably fiddle with conditionals and a few different versions of the quest page that remove/add different items. For example, one page might remove all weapons, and add a bunch of life forms. You get the drift. . .
Lexicat
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November 29th, 2007, 06:11 PM
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Re: Mod: Even Weirder Worlds *** Now 1.02
Just found a crash bug associated with your new main quest (which I found legitimately, FYI). Part of explaining this gives away a spoiler but I can't explain it otherwise, so spoiler ahead:
__________________________________________________ _________
I had just gotten the third object from the Netherglades. I had a full inventory of objects in my cargo space, so I switched out an object for the new object (Golden Statue I believe.) When I placed the replacement object into the "planet inventory" suddenly a duplicate of the Statue appeared in the planet inventory. Without doing anything else more duplicates of the Stutue popped up under the planet inventory until after about 15 or so duplicates popped, then the game crashed out to Windows.
Just wanted you to be aware if you haven't seen this yet. FYI, I had already received the plea for help from Glory at this point.
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November 22nd, 2007, 05:09 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
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Re: Mod: Even Weirder Worlds *** Now 1.02
This is a really terrific mod Phlagm! and i love the newest updates, especially the Sphyrna. Looking good and keep up the good work!
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February 4th, 2010, 07:10 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
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Re: Mod: Even Weirder Worlds *** Now 1.02
Hey Phlagm,
I wonder if your problem with the Cambrians has anything to do with the Tan Ru being set to both "random" and "always". Like, maybe they're either taking up two slots out of the number of possible badguys, or confusing the game's randomization function in some non-obvious way. Just a thought...
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April 17th, 2010, 08:53 PM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.02
You, my friend, are a genius. I still have my issues with modding this particular game, but I am now suddenly jazzed. The flag thing seems to have fixed it. I'm going to play a little more to make sure, but if it goes well, then I'm going to add a couple of races and a few more ships really fast.
-Phlagm
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April 18th, 2010, 10:25 AM
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Sergeant
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Re: Mod: Even Weirder Worlds *** Now 1.02
Quote:
Originally Posted by Phlagm
I'm going to add a couple of races and a few more ships really fast.
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That is great news! I'm really looking forward to your next release.
I nearly didn't post that Tan Ru code error when I noticed it, because I wasn't sure you'd ever see my comment. It had been, what, nearly two years since your last update? If that fixed one of your major troubles, though, then I'm really glad I mentioned it.
I'm very excited to see your next version. I've always really liked your ships, races, weapons, and really all of your work.
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April 21st, 2010, 11:35 AM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
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Re: Mod: Even Weirder Worlds *** Now 1.02
/squeal of delight/ @ Phlagm
Last edited by clomaka; April 21st, 2010 at 11:36 AM..
Reason: carots make things invisible
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