.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old November 23rd, 2007, 03:36 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: Mod: Even Weirder Worlds *** Now 1.02

Hi Phlagm!

Great work. Keep it coming. I notice that in the haven.ini file you have a 4th and fifth STAR command. However, the Modmaker's Guide to the Galaxy suggests that there can only be four STAR commands numbered 0-3.

Thoughts?

Lexicat
  #2  
Old November 23rd, 2007, 07:07 PM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Re: Mod: Even Weirder Worlds *** Now 1.02

Hey thanks guys, and to lexicat, doh! I was doing some tinkering, and I thought I had cleared that out. It has no effect anyway. I think they updated the limits so that you can have up to 8 stars (0-7) in a quest now.I just look on the page that tells the limits.

I think those didn't evaluate because it just won't do ITEM random tech in a STAR block.

If you can tell me why a quest having only this in it:

FLAG
KEYS

STAR 0
FLAG
FLET cambrian -5
END STAR

won't evaluate, please tell me. I can't figure it out.

-Jeremy
  #3  
Old February 23rd, 2008, 02:03 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: Mod: Even Weirder Worlds *** Now 1.02

Yo Phlagm!

The ModMaker's Guide is a little outdated, but I wonder if those ITEM commands should be ITMS commands?

Lexicat
  #4  
Old February 23rd, 2008, 02:31 PM

lexicat lexicat is offline
Private
 
Join Date: Aug 2007
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
lexicat is on a distinguished road
Default Re: Mod: EWW: Recombobulator

Hey Phlagm,

I have an idea for the recombobulator. It might suffer from memory issues with the game engine, BUT:

instead of trying to remove a random object, remove _all_ objects by name:

REMV it_torc.ini
etc...

then, follow this with some number of new items:
ITMS 2 tech
ITMS 1 loot
etc...

just an idea.

You could probably fiddle with conditionals and a few different versions of the quest page that remove/add different items. For example, one page might remove all weapons, and add a bunch of life forms. You get the drift. . .

Lexicat
  #5  
Old November 29th, 2007, 06:11 PM

Singewulf Singewulf is offline
Private
 
Join Date: Sep 2007
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Singewulf is on a distinguished road
Default Re: Mod: Even Weirder Worlds *** Now 1.02

Just found a crash bug associated with your new main quest (which I found legitimately, FYI). Part of explaining this gives away a spoiler but I can't explain it otherwise, so spoiler ahead:

__________________________________________________ _________
I had just gotten the third object from the Netherglades. I had a full inventory of objects in my cargo space, so I switched out an object for the new object (Golden Statue I believe.) When I placed the replacement object into the "planet inventory" suddenly a duplicate of the Statue appeared in the planet inventory. Without doing anything else more duplicates of the Stutue popped up under the planet inventory until after about 15 or so duplicates popped, then the game crashed out to Windows.

Just wanted you to be aware if you haven't seen this yet. FYI, I had already received the plea for help from Glory at this point.
  #6  
Old November 22nd, 2007, 05:09 PM

clomaka clomaka is offline
Corporal
 
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
clomaka is on a distinguished road
Default Re: Mod: Even Weirder Worlds *** Now 1.02

This is a really terrific mod Phlagm! and i love the newest updates, especially the Sphyrna. Looking good and keep up the good work!
  #7  
Old February 4th, 2010, 07:10 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: Mod: Even Weirder Worlds *** Now 1.02

Hey Phlagm,

I wonder if your problem with the Cambrians has anything to do with the Tan Ru being set to both "random" and "always". Like, maybe they're either taking up two slots out of the number of possible badguys, or confusing the game's randomization function in some non-obvious way. Just a thought...
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #8  
Old April 17th, 2010, 08:53 PM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Re: Mod: Even Weirder Worlds *** Now 1.02

You, my friend, are a genius. I still have my issues with modding this particular game, but I am now suddenly jazzed. The flag thing seems to have fixed it. I'm going to play a little more to make sure, but if it goes well, then I'm going to add a couple of races and a few more ships really fast.

-Phlagm
  #9  
Old April 18th, 2010, 10:25 AM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: Mod: Even Weirder Worlds *** Now 1.02

Quote:
Originally Posted by Phlagm View Post
I'm going to add a couple of races and a few more ships really fast.
That is great news! I'm really looking forward to your next release.

I nearly didn't post that Tan Ru code error when I noticed it, because I wasn't sure you'd ever see my comment. It had been, what, nearly two years since your last update? If that fixed one of your major troubles, though, then I'm really glad I mentioned it.

I'm very excited to see your next version. I've always really liked your ships, races, weapons, and really all of your work.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #10  
Old April 21st, 2010, 11:35 AM

clomaka clomaka is offline
Corporal
 
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
clomaka is on a distinguished road
Default Re: Mod: Even Weirder Worlds *** Now 1.02

/squeal of delight/ @ Phlagm

Last edited by clomaka; April 21st, 2010 at 11:36 AM.. Reason: carots make things invisible
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.