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March 29th, 2007, 01:30 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Disbanding Units ?
Quote:
Sombre said:
Why do people want to complicate it? It's purely a gameplay option; it doesn't need to be entirely realistic or cause some potentially abusable or newbie-confusing side effects.
Needing a commander to do it, or having to spend money to do it,... that's just going to encourage people to kill them off in inventive ways instead of disbanding (which is rather ridiculous) or increase the level of micromanaging, which is partly what a disband button would be there to reduce.
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I think there is some blindness here. Just my opinion.
I dont have a problem with your specific ideas but your description of why you are putting them out. Do you really not understand "why do people want to complicate it"? [censored] I have no problem understanding why you want to simplify it. To you its a strategy game only and decreasing micromanagement is enough reason for a change.
Seriously, if you really WANT to understand why some people post the way they do then you might want to accept that the game has role playing elements in it which a number of us find enjoyable. Coming up with inventive theme-based features are as enjoyable to us as some people coming up with many little .5% balancing nitpicks. I certainly try very hard not to belittle such extreme formula-based dismantling of a perfectly enjoyable mythology based game. Please try to do the same for others viewpoints of the game.
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 29th, 2007, 01:34 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Disbanding Units ?
Quote:
Hellboy said:
I appreciate all the detail that exists in Dominions, but this is not the place to add yet more detail, that will only result in keeping the micromanagement at the same level, or actually in increasing the micromanagement.
To paraphrase: "Microomanagement? just say no!"
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I disagree of course. I feel that it would turn an irritation to yet another element of strategy. As I said, I see no problem with "just make them disappear". But it feels like a rather sterile tabletop way of handling it.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 29th, 2007, 01:55 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Disbanding Units ?
Actually Gandalf you're making some fairly major assumptions about why I would prefer a disband button to be straightforward. I'm not a 'powergamer' looking for a super efficient strategy. If that was my attitude in the slightest I wouldn't even play Dominions.
I agree with Hellboy - Dom3 is a game of details. But this feature isn't the place to add more. I mean there can be too much of a 'good thing' you know. If population were broken down by gender, age, profession, faith, race etc the game would be more 'realistic' and detailed but do most people playing it actually /want/ that level of detail?
And yes, reducing micromanagement is enough of a reason to make some changes to the game. A major criticism of Dominions, and rightly so, has been the level of micromanaging. It doesn't just bog down gameplay, it messes up roleplaying too.
Edited to avoid sounding rude.
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March 29th, 2007, 02:41 AM
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Corporal
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Join Date: Mar 2007
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Re: Disbanding Units ?
I would like to see the highest level of detail possible. It is Dominions, and this game is known for its focus on details like no other TBS game. So, i am not for simple solutions. Those can be found in other TBS games.
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March 29th, 2007, 06:11 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Disbanding Units ?
Highest level of detail possible? What you want to have to individually address every single soldier and give them their papers of dismissal, written up by yourself, manage the return of the arms and armour granted to them when they joined the army, reimburse them with land and titles if they are of veteran status etc etc.
Personally I'd rather play a game than go through the paperwork of running a national army ;]
And no, Dom3 isn't really that much more detailed than other 'hardcore' strategy games. It has rather simplistic combat, economic, religious, political and diplomatic systems compared with many of them. These are just examples, I could go on. It's a game of variety and overwhelming content, not insane levels of pointless and obscure detail. This isn't shenmue.
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March 29th, 2007, 10:05 AM
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Corporal
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Join Date: Mar 2007
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Re: Disbanding Units ?
Later dom versions could add even more detail, cause its rather a game for veterans and expierenced TBS gamers. If i want a more straightforward and simple TBS, i'll play something else.
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April 2nd, 2007, 09:00 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Disbanding Units ?
And if you want more complicated, you'll play ASL (Advanced Squad Leader), right?
-Max
Who is very glad that Dom3's rules are computer-managed. In ASL it's actually in the rules that if you forget to apply a rule it can't be corrected after the fact, so knowing the rules well is a tactical advantage for the skilled commander. Wow.
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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