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  #31  
Old November 30th, 2006, 02:06 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Put me on for Man.
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  #32  
Old November 30th, 2006, 12:18 PM

Evilhomer Evilhomer is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Would like to sign up as Marignon
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  #33  
Old November 30th, 2006, 06:50 PM

Sheap Sheap is offline
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Default Map suggestion needed

* It looks like we will have 19 or 20 players therefore I would recommend a map with about 180-190 provinces. All three water nations are in play so there should be abundant water, 20-25 water provinces. Does anyone have a suggestion for a map? I will pick one or generate a random one if no one cares. QM has voted for Cradle of Dominions, which I do not oppose.

Other updates:

* Patch 3.03 will not be out this week. We will start the game with 3.01.
* QM is preparing a new CB version which fixes Bandar Log and includes its own HoH nerf. Once he releases it I will update the original thread post with the mods.
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  #34  
Old November 30th, 2006, 09:08 PM

Ozymandias Ozymandias is offline
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Default Re: Map suggestion needed

I'll play pythium I guess
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  #35  
Old December 1st, 2006, 12:07 AM

Izzyz Izzyz is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Um,er, could this possibly (hopefully) be a bug? I've downloaded the CB mod, Worthy Heroes and the patch,and set up a test game with Vanheim. Imagine my dismay when I found no Vans to recruit! All of the expensive Van leaders are still there, but no Van cavalry. Kinda like Ermor without skeletons, or Jotun without giants, it just seems wrong. I might rethink playing Vanheim if this is deliberate.
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  #36  
Old December 1st, 2006, 12:31 AM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Vans are broken in the version you have, the latest revision fixes it. I think they get more expensive but definitely not gone entirely.
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  #37  
Old December 1st, 2006, 02:01 AM

Izzyz Izzyz is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

O.K, I found an updated .911.dm file on the CB thread and replaced the earlier CB .91.dm with it. Still no Vans. Do you have a later version that you will be using?
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  #38  
Old December 1st, 2006, 04:19 AM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Yes, it was posted just a couple of minutes ago. Follow the updated link in the first post in this thread.
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  #39  
Old December 1st, 2006, 04:47 PM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Bandar Log is still broken even with the 0.921 version. QM will try to make 0.922 and if it works, I will make the server available for uploads tonight. Start getting those pretenders ready
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  #40  
Old December 1st, 2006, 07:19 PM
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FAJ FAJ is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Can I switch to C'tis please? What is the bug with miasma anyways?
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