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November 28th, 2006, 08:09 AM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: What\'s going on with SUPPLY?
Quote:
President_Elect_Shang said:
Here try The Avatar Emporium by our local graphics guru David E. Gervais. You can see more of his work by playing SE5 too. The thread for the Emporium is located here if you want to make a request. You can also find the rank if you want to get spiffy and add some.
recent email. He really cares about how we feel about the game and I have never heard anyone say he hasn�t gotten back to them when needed.
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Thanks for the info, a request has been placed for an avatar, and I'm copying malfador on my e-mails to strategy first tech support!
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November 28th, 2006, 10:22 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: What\'s going on with SUPPLY?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
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December 2nd, 2006, 02:23 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: What\'s going on with SUPPLY?
Is it possible to "modify" the amount of supply given by the resupply facility or is that hard coded? If so where do I look?
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December 2nd, 2006, 02:53 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
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Re: What\'s going on with SUPPLY?
Oh your first modding lesson and I have the privilege of giving it to you! I feel honored. Go to your SE5 directory and look in the folder marked Data. Open the file named Facilities.txt and search out the Resupply Depot; it�s the third one listed. There are four abilities and each are well marked so that part should be easy. Now before you begin I suggest that you make a copy of that file so you can restore a backup if something gets accidentally screwed up. If nothing else you can always ask for a clean copy from here; but make the backup anyway that would be better.
If you are using a mod you will need to go to Game Types >> the folder named after the mod (i.e. Balance) >> Data
Anything else just ask away.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
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December 2nd, 2006, 03:24 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: What\'s going on with SUPPLY?
Thanks for the info. I made a clean copy of everything first. I shouldn't be looking at these files! <snicker> I had moved about 30 additional ships into the Lapzooli system you looked at in my prior save. It took 12 turns, and running two supply frieghters into the system, to get 65 odd ships up to full supply, and that's with 3 resupply depots in system. That's just over the top to me. So I'm going to double the resupply rate for now. I might put it back when I start a real game, but I doubt it . Thanks Shang!
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December 2nd, 2006, 03:30 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
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Re: What\'s going on with SUPPLY?
If you can resupply 65 ships with 3 resupply depots in anything less than 3 turns... Now thats over the top. Supply has to take effort and time or it's meaningless. A large fleet like that should take a significant amount of effort to keep in supply.
Javaslinger
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December 2nd, 2006, 03:46 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
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Re: What\'s going on with SUPPLY?
Sorry, I don't buy that philosphy. (and actually it was 12 turns, 3 I could live with, I'm trying to get it down to 6) A race that can build a star faring dreadnought in 4-5 months, that can crack planets open and put out suns, is not going to take 3 times that long to load it with fuel and food. These ships had not even fought a prior engagement. Leaving their homeworlds full, and simply flying to another system, and taking over a year to resupply makes no sense. None.
It would make more sense to have a proportions mod that made it take 12 turns (or more) to actually BUILD the dreadnought, and 4-5 months to supply it, than the other way around.
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December 2nd, 2006, 04:24 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: What\'s going on with SUPPLY?
Quote:
StarJack said:
It would make more sense to have a proportions mod that made it take 12 turns (or more) to actually BUILD the dreadnought...
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Ha-ha-ha-ha; something like a total conversion being made by yours truly! How does this grab you:
Largest Hull Name: Juggernaught
Displacement: 5,000kt
Available at: High Tech Level 16 (of 18)
Time to build hull only using most modern yards: 11.9 turns (1 year 2 months)
Now that is what I call a true build rate, over a year to make the hull and add a few more months for the internals. Say about two years to make a ship that has no rivals! If I can get the patches to put this TC out players will need to come to grips with a ship being a valuable item! In stock they are just throw away units.
Quote:
Sky Marshal to PE Shang
�Mr. President we won the battle but lost 20 out of 40 ships!�
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Quote:
PE Shang to Sky Marshal
�Oh no, that will take what six months to replace!�
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Geeeeeeeeeee����
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
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December 2nd, 2006, 04:24 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: What\'s going on with SUPPLY?
I've always thought stock building times are way too fast. Increase in ship size barely even increase building time, as well. I'd far prefer if it took 'ages' to build ships so that you actually wanted to take care of every single one of them, instead of the current situation where building new ships takes even less time than resupplying and repairing your current ships.
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December 2nd, 2006, 04:39 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: What\'s going on with SUPPLY?
Well, to increase building times you could simply increase the min/org/rad cost of the respective hulls and add in the reduce maintinance ability to keep maint costs normal. However, that doesn't address the ability to quickly build large ships/bases by using retro-series.
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