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  #31  
Old July 25th, 2006, 03:20 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

black bear, thanks, it makes me glad I took the time to make it!
  #32  
Old July 26th, 2006, 04:00 AM

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Default Re: Mod Update: Babylon 5 Shadowfall

Ran into the "full cargo and full ship so I gotta quit problem" again when finding the technomage and receiving their gift. Technically, no planet so I couldn't dump something off. Guess I'll have to watch going into double binary systems w/full cargo, too. I never really paid attention to not being able to dump in one.
Still loving it and still getting my arse handed to me by Shadows!
  #33  
Old July 26th, 2006, 12:16 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

Hmm, I guess I didn't check to see if binaries can't have planets! I thought it might be handy to have the technomages always in binaries.

I've adjusted the technomage quest to generate a planet, so in the next version that won't happen again.
  #34  
Old July 27th, 2006, 04:51 PM

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Default Re: Mod Update: Babylon 5 Shadowfall

Had another cargo problem. Had 4 'guests' on board and acquired a fifth. Since you can't leave guests on planets, I was forced to restart. Sad thing is, it was the last planet I had to explore. Doh. I think I'll dig into the game and see how easy it'll be to increase cargo loads.
Ok, I've increased the cargo hold of the Whitestar (fav ship) for items, but it doesn't seem to include the cargo hold for dignitaries(guests). Where would I find that?
  #35  
Old July 27th, 2006, 06:47 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

Unfortunately, under the "engine limitations" for the game, the game itself only allows four passengers. I assumed that any extra passengers would just get ignored, but I guess I was wrong! I'll have to go through and make sure that the number of potential passengers is limited - which is too bad, it's kind of fun to have all the B5 cast as potential passengers!

BTW - I have just added the Minbari and Drazi races, and a few new quests and items. I'm still taking help from contributors if anybody wants to work on some items or ships.

Has anyone else confirmed the distribution.ini fix helps crashiness on the PC?
  #36  
Old July 28th, 2006, 02:23 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

OK, major major upgrade for the next version in the works - hopefully with complete stability (so far so good). Also, new minbari, narn, and drazi races.

If anyone feels up to it, I could really use somebody converting the text in the race files so that the Muktians are the Hyach, and the Urluqai are the Pak'ma'ra. and the Tanru are the Gaim. No graphics editing skills necessary.
  #37  
Old July 31st, 2006, 08:45 PM

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Default Re: Mod Update: Babylon 5 Shadowfall

Wo! V1 is certainly more challenging than b3. Definitely the coolest mod that I've played. Enjoying it a lot.

Thanks very much, Hal
  #38  
Old August 1st, 2006, 02:45 AM

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Default Re: Mod Update: Babylon 5 Shadowfall

So, is there a ver. with the Minbari and Drazi races already? Or not yet? I'm confused by the last two posts of yours. Either way, I CANNOT wait!
  #39  
Old August 1st, 2006, 12:00 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

sorry. I will be releasing a version 2 - hopefully this week (first week of august 06) - with several new races and quests and items, and hopefully more stability. I'm playtesting for quirks now.
  #40  
Old August 1st, 2006, 04:00 PM

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Default Re: Mod Update: Babylon 5 Shadowfall

woohoo!

Aw, man. It's only been like two mintues. I have no patience. Hurry up! ;-)
 

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