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September 8th, 2005, 02:23 AM
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Corporal
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Join Date: Oct 2003
Location: UK
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCPIP Game - Looking for players
Quote:
Ed Kolis said:
Aw, great, we're all using blue and green nations... now we'll never tell the flags apart
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Unwise banners mod
http://ulm.illwinter.com/dom2/Unwise_Banners.zip
Would resolve this, but I would need to restart the game. Very early days so we can do this. If everyone votes for a restart then we'll do and load up with unwise and restart otherwise continue on.
Tals
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September 8th, 2005, 09:51 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: TCPIP Game - Looking for players
I see no problem as it is. I have never had problems to tell dominions apart.
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September 8th, 2005, 10:32 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: TCPIP Game - Looking for players
Quote:
Folket said:
I see no problem as it is. I have never had problems to tell dominions apart.
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Agreed. Let's press on!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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September 8th, 2005, 01:09 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
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Re: TCPIP Game - Looking for players
Server seems to be down now.
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September 8th, 2005, 02:22 PM
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Corporal
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Join Date: Oct 2003
Location: UK
Posts: 114
Thanks: 0
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Re: TCPIP Game - Looking for players
My apologies was testing the effect of standby - standby - not good
OK waiting on Folket, once I get this turn we will be on 48 hour autohost and quick host.
Tals
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September 8th, 2005, 06:35 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: TCPIP Game - Looking for players
Quote:
Tals said:
Unwise banners mod
http://ulm.illwinter.com/dom2/Unwise_Banners.zip
Would resolve this, but I would need to restart the game. Very early days so we can do this. If everyone votes for a restart then we'll do and load up with unwise and restart otherwise continue on.
Tals
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Nah, not complaining... should be fine
__________________
The Ed draws near! What dost thou deaux?
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September 9th, 2005, 01:41 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: TCPIP Game - Looking for players
Ummm... did we restart or something? I loaded up the game and it says all slots are open...
__________________
The Ed draws near! What dost thou deaux?
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September 9th, 2005, 02:11 AM
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Corporal
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Join Date: Oct 2003
Location: UK
Posts: 114
Thanks: 0
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Re: TCPIP Game - Looking for players
Nope, turn was genned and we are now on Turn 2 so you need to do the next turn
I'd suggest re choosing your race and you can then do your turn. Loosing which race you are (which I think you are saying ) - you should have an sf_aran directory in your dom 2 directory with a .turn and .2h file in it. I think this is how it remembers what race you are.
It doesn't matter though - reselecting it doesn't lose anything.
Tals
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September 9th, 2005, 03:14 AM
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Corporal
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Join Date: Oct 2003
Location: UK
Posts: 114
Thanks: 0
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Re: TCPIP Game - Looking for players
Please also note all players should have got an email to indicate that the next turn had been genned - if not let me know (still do your next turn )
Tals
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September 9th, 2005, 03:19 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: TCPIP Game - Looking for players
Quote:
Tals said:
I'd suggest re choosing your race and you can then do your turn. Loosing which race you are (which I think you are saying ) - you should have an sf_aran directory in your dom 2 directory with a .turn and .2h file in it. I think this is how it remembers what race you are.
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Ah, that makes sense now - my filesystem got messed up and I had to reinstall everything, so there *is* no such directory yet!
__________________
The Ed draws near! What dost thou deaux?
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