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September 3rd, 2005, 08:31 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Invisible Swarm IV
Do what with the Sages?
And while we're into changing creatures....I'd like to see the Fairy Queen finally able to heal.
-yc
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September 3rd, 2005, 09:33 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm IV
Eh, right now it seems that sages have a 2% chance to heal, as if they weren't popular enough.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 3rd, 2005, 10:22 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Invisible Swarm IV
What's the percentage on Fairy Queens?
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September 3rd, 2005, 11:02 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm IV
the loemandar map looks like it might work - its worth trying - its karan size, and it looks like there is enough interest to populate two games.
there are two versions, one w/ preplaced defenders. They're crazy tough, which is kind of cool. I'm happy either way.
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September 3rd, 2005, 11:06 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Invisible Swarm IV
This seems awfully popular - but if there's a spot (or even a 3rd game- easy for me to suggest, not being the host), I'd love to play.
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September 3rd, 2005, 01:35 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm IV
Hi all!
Am I hosting this game? What's going on?
I will be glad to host a game sometime in the next week or two. I'm on vacation for Labor Day weekend, so I don't have internet access (except at the public library). I'm not sure which mods to use, I was actually tossing around the idea of making one (or just modifying one) myself.
I need to check things out when I get back. So, if you're going to split this up into two or more games, I guess someone can volunteer to start the first one, then when I get back I can host the 2nd one.
-Chris
p.s. The name Invisible Swarm has a long and complex history which I don't have time to go into now!
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September 3rd, 2005, 01:47 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm IV
Quote:
Cainehill said:
Eh, right now it seems that sages have a 2% chance to heal, as if they weren't popular enough.
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Of course that is fixed in the next version, it is the no. 1 biggest bug in the current version.
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September 3rd, 2005, 08:08 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm IV
or we could just have one big game, say Orania, but w/ a victory condition so its not quite so crazy big in the endgame.
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September 3rd, 2005, 10:13 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Invisible Swarm IV
I have wanted to play on Orania for a long time, so I would be game for that. Otherwise, a game of about 8 players on Loemendor.
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September 5th, 2005, 05:25 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Invisible Swarm IV
Ok... I started another thread for a smaller game, and I assume that Swarm IV will wait until CUnknown returns! <putting baton down on the Maestro's stand>
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