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  #31  
Old January 16th, 2004, 07:02 PM
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aldin aldin is offline
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Default Re: New Dom2 Quick Reference Sheet

Gothmog,

First off, thanks again for all the work you're pouring into this - the results so far are tremendous. The idea of splitting the sheet into a N00b sheet and an advanced reference sheet is a good one. In fact, why not go a step further and do three sheets - a N00b sheet, a standard sheet and an advanced (theme) sheet? It divides up rather nicely that way and eliminates the need for things like legal sized sheets. Anyhoo, just a suggestion.

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  #32  
Old January 16th, 2004, 08:38 PM
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Default Re: New Dom2 Quick Reference Sheet

Default Theme Nation Overview

Okey dokey, this includes additions from HJ and Zen, and KO's correction. I'm really looking forward to seeing the finished product =) It's been looking very professional!

National Priests and Mages:

Abbreviations: Fire Earth Air Water aStral Death Nature Blood Holy Unholy

Aby: FFF BBB SS ? HHHH
Aby Humans: FFF BBB SS ? HHHH
Atl: WWW SS ?? HHHH
Pyt: SSS AA W ? HHHH
Pyt Serpents: NN W ? HHH
Man: NNN AA ? HH
Man Tuatha: AAA NN ? HHH
Ulm: EE F HH
Ulm Faith: E ? HHH
Ulm Forest: SS BB DD ? HH
Cti: DDD N S ? HHHH
Cti Tombs: DDD F N S ? HHHH UUUU
Cti Miasma: DD NN W S ? HHHH
Arc: SSS N F E A W ??? HHH
Cae: AAA WW ? HHH
Cae Raptors: AAA DD E W HH
Erm: DD SS ? UUU
Erm Soul: DDD ? UUUU
Erm Ashen: DDD ? UUUU
Mar: FFF SS ? HHHH
Mar Demonic: FF BB ? HHHH
Mar Conquerors: AA SS F ? HHHH
Pan: NNN EE BB ? HHH
Pan New: NNN E ? HH
Pan Carrion: NNN DD HH UUU
Van: AAA EEE B ? HHH
Van Midgard: AA SS B ?? HHH
Van Hellheim: DDD AA EE B ? HHH
Jot: WW BB D N ?? HHH
Jot Utgard: SS DD WW BB N ? HHH
Jot Niefelheim: WWW DD BB N ?? HHH
Rly: SSS W ?? HHH
Mic: BBB WW SS NN FF HHHH
Tie: WW A S F ? HHH
Tie Barbarians: WW F A S D ? HHH
Tie S&A: WW F S A E N D ?? HHH
Mac: FF EE NN D ? HHH


National Troops:

arc=archers, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=slingers, jav=javelins, psu=powerful sacred units, trmp=tramplers, bzk=berzerkers, fly=fliers, stealth=stealthy units, standard=has a standard-bearing unit, HCAV=heavy cavalry, MCAV=medium cavalry, LCAV=light cavalry, HI=Heavy Infantry, MI=Medium Inf, LI=Light Infantry, MLT=militia, monster=monsters (like hydras and spiders), poison (poison-using units), shifter (shape-shifters, like werewolves and were-spiders)

Cutoffs:
Light = Protection 0 - 8
Medium = Protection 9 - 15
Heavy = Protection 16+

Aby: MI HI psu bzk monster
Atl: LI HI psu trmp poison
Pyt: MI HI HCAV jav monster poison standard
Man: MLT MI HI LCAV HCAV lbow sling psu stealth
Ulm: HI HCAV xbow
Cti: MLT LI MI HI jav monster poison standard
Arc: LI HI LCAV MCAV sling psu trmp monster
Cae: LI MI HI arc psu trmp fly monster
Erm: MI HI jav standard
Mar: MI HI HCAV xbow psu
Pan: MLT LI MI MCAV HCAV jav lbow trmp bzk fly stealth monster
Van: MI jav bzk psu stealth shifter fly
Jot: MLT MI HI LCAV jav stealth
Rly: MLT LI MI HI psu trmp monster
Mic: MLT LI MI sling jav psu standard shifter fly
Tie: MI HI LCAV MCAV cmpbow
Mac: MLT LI HI LCAV HCAV arc jav stealth psu monster poison


National Leaders:

assn=assassins, spy=spies, scout=scout, sprst=Stealth PRieSTs, sacrifice=Blood SaCrifice, srm=SacRed Mages, summon=summon allies, fly=flying, sail=sailing max=max leadership, stmax=stealthy max leadership

Aby: assn fly srm sacrifice max=50
Atl: scout srm max=125
Pyt: scout assn srm max=50
Man: scout spy srm max=50 stmax=25
Ulm: spy max=50
Cti: assn max=75
Arc: scout srm max=75
Cae: scout fly max=25
Erm: summon max=25
Mar: scout spy assn sprst srm max=80 stmax=25
Pan: scout sprst summon fly srm stmax=50
Van: scout sprst sail srm sacrifice stmax=50
Jot: scout max=50 stmax=25
Rly: scout summon srm max=25
Mic: scout summon srm sacrifice max=75
Tie: scout spy srm max=75
Mac: assn sprst shifter max=50 stmax=10


National Ranged Weapons:

sbow=short bow, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=sling, jav=javelins, web=spider web spit, p.sling=poison sling

Aby: -
Atl: -
Pyt: jav
Man: lbow, sling
Ulm: arbalest
Cti: jav, p.sling
Arc: sling, jav, sbow
Cae: sbow
Erm: jav
Mar: xbow
Pan: lbow, jav
Van: jav
Jot: jav, boulders
Rly: mind bLast
Mic: jav, sling
Tie: cmpbow, xbow
Mac: sbow, jav, web


National Abilities:

Aby: heatproof, radiate heat, superhuman stats, likes heat+3, supply immune to death scale, wasteland survival, low precision
Atl: amphibious, aquatic units
Pyt: 2 strat move, communion slaves,
Man: spell-songs, cheap temples, exceptional archers
Ulm: cheap forging, drain immunity, low MR, super-heavy armor, +25% resources at castles
Cti: coldblooded, poison resistant, likes heat+1, low morale
Arc: troop-healing, scrying in dominion, cheap labs
Cae: flying, coldproof, high precision, cold-tempering armor, eat a lot, likes cold+3, magical weapons
Erm:
Mar: priests suppress enemy dominion, high morale
Pan: recuperation for all units, low morale
Van: glamour on sacred units, likes cold+1
Jot: coldproof, giant and tiny units, likes cold+2
Rly: amphibious, aquatic units, high MR, high morale units, mindless units, magical units, mind-bLasting, hybrids in coastal provinces
Mic: priests cannot preach, must blood sacrifice
Tie: can summon celestial warriors, order domain RARELY increases province defense
Mac: likes heat+2


National Spells:

Mictian (Base) - Bind Fiend (2B), Bind Spine Devil (2B)
Abysia (Base and Blood of Humans) - Flare (3F)
Atlantian (Base) - Friendly Currents (2W)
Pythium (Base) - Communion Master (1S), Communion Slave (1S)
Pythium (Serpent Cult) - Horned Serpents (1N)
Arcoscephale (Base)- Astral Window (2S)
Machaka (Base) - Seven Year Fever (1N1F), Blindness (1F)
R'lyeh (Base) - Mind Burn (2S)
Man (Base and Last of the Tuatha) - Soothing Song, Healing Song, Song of Bravery (All "Songs" 1N), Sleep (2N)
Pangaea (Base and New Era) - Tune of Fear, Tune of Growth, Tune of Dancing Death (All "Tunes" 1N), Panic (2N)
Pangaea (Carrion Woods) - Carrion Lord (3N2D), Carrion Lady (2N1D), Carrion Centaur (1N1D)
Ulm (Base and Iron Faith) - Legions of Steel (3E)
Ulm (Black Forest) - Sanguine Heritage (3D3B)
C'tis (Base) - Terror (3D)
C'tis (Desert Tombs) - Revive Tomb Consort (1D), Revive Tomb Priest (2D), Revive Tomb King (3D), Terror (3D)
C'tis (Miasma) - Summon Bog Beast (2N2D), Terror (3D), Decay (1D)
Caelum (Base and Return of the Raptors) - Wind Guide (2A)
Marignon (Base, Fires of the Faith, Conquerors of the Sea) - Holy Pyre (2F)
Malrignon (Diabolical Faith) - Bind Harlequin (1B)
Vanheim (Base) - Phantasmal Warrior (1A)
Vanheim (Midgard) - Ghost Wolves (3A)
Vanheim (Helheim) - Phantasmal Warrior (1A), Reanimation (1D)
Jotunheim (Base) - Reanimation (1D), Curse (1S1N)
Jotunheim (Niefelheim) - Illwinter (5B2W), Breath of Winter (2W)
Jotunheim (Utgard) - Luck (1S), Curse (1S1N)
Ermor (Base) - Body Ethereal (1S)
Ermor (Ashen Empire) - Revive Lictor, Censar, Bishop, Acolyte, Wailing Lady, Spectator (2D), Revive Arch Bishop, Dusk Elder (3D), Raise Skeletons (2D)
Ermor (Soul Gate) - Dark Knowledge (1D), Revive Wailing Lady, Spectator, Shadow Tribune (2D), Revive Dusk Elder, Wraith Centurion (3D), Revive Wraith Senator (4D), Revive Wraith Consul (5D)
T'ien Ch'i (Base) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Flight (2A)
T'ien Ch'i (Spring and Autumn) - Demon of Heavenly Rivers (1W1S), Demon of Heavenly Fires (1F1S), Spirit Mastery (1D), Flight (2A)
T'ien Ch'i (Barbarian Kings) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Spirit Mastery (1D), Flight (2A)

-Cherry

[ January 17, 2004, 22:45: Message edited by: Saber Cherry ]
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  #33  
Old January 17th, 2004, 02:13 AM

Gothmog Gothmog is offline
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Default Re: New Dom2 Quick Reference Sheet

Quick progress report...
I'll post one tonight. It's coming together nicely. The icons that Cherry made look great!

Cherry - you wouldn't be able to make some holy/unholy icons would you?
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  #34  
Old January 17th, 2004, 02:23 AM
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Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Gothmog:
Quick progress report...
I'll post one tonight. It's coming together nicely. The icons that Cherry made look great!

Cherry - you wouldn't be able to make some holy/unholy icons would you?
I'm on it=)
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  #35  
Old January 17th, 2004, 02:28 AM

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Default Re: New Dom2 Quick Reference Sheet

GREAT job!

Sammual
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  #36  
Old January 17th, 2004, 03:43 AM
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Default Re: New Dom2 Quick Reference Sheet

Ok: I made a sheet (bitmap) of every icon I could find in Dominions. If anybody wants it (for making guides, walkthroughs, Dominions websites, etc), or wants to post it on the internet, pm me and I'll send it to you!
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  #37  
Old January 17th, 2004, 06:22 AM

Gothmog Gothmog is offline
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Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Saber Cherry:
Ok: I made a sheet (bitmap) of every icon I could find in Dominions. If anybody wants it (for making guides, walkthroughs, Dominions websites, etc), or wants to post it on the internet, pm me and I'll send it to you!
Wow, SC. Amazing job on these!
Thanks!
Heck now all I need is a copy of all the nation flags....

Seriously you don't need to if you don't feel like it, the ones I have look fine.
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  #38  
Old January 17th, 2004, 07:46 AM
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Default Re: New Dom2 Quick Reference Sheet

Oh, I forgot about those Ah well, maybe some other time=) The existing ones look fine!
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  #39  
Old January 17th, 2004, 12:13 PM

Gothmog Gothmog is offline
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Default Re: New Dom2 Quick Reference Sheet

New rough draft:
Dominions2_quick_reference_rough.pdf

Well, here you can see how far I've come. This is the rough of the NEWBIE quick reference, not the advanced quick reference. This is not really geared for printing (The edges won't print on most printers), so don't try it. Besides, it's still incomplete.

Please tell me what you think. I'm still wrestling with the right side of the page. I still think the newbie guide needs to be ore descriptive of the units as opposed to standard abbreviations.

The blank grey fields are information I still need to gather, feel free to submit any info you can to this thread.

Other thoughts:
Research
Saber Cherrys bitmap of the icons included a neat research icon. How, if at all would we quantify race research ability?

Other Icons
Saber Cherry has also gleaned all the ability icons from the game. I'm torn to include them in the newbie quick reference (henceforth NQR), because newbies won't be able to recognize the icons. I'm thinking the advanced quick reference (henceforth AQR ) should have them however, because it'll free up much needed space for all the extra info I plan to add. Maybe I'll add an icon legend to the AQR.

Well, I'll try and work on it some more tomorrow.
For now, I gotta get some sleep.
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  #40  
Old January 17th, 2004, 12:36 PM
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Default Re: New Dom2 Quick Reference Sheet

I have few ideas for showing research:
Either show the cheapest possible research point/upkeep mage when magic scale is at 0, or the best researh/gold proportion (or ratio, is there difference between these two words?) in ten turns?

And thanks, this looks great! You are doing very nice job with this!
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