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October 3rd, 2003, 05:43 AM
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Lieutenant General
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Re: Curse...
Not to mention that Astral magic "...can affect the fates of men..."(a quote from Dominions I)...
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October 3rd, 2003, 07:39 AM
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Lieutenant Colonel
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Re: Curse...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 3rd, 2003, 09:25 AM
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BANNED USER
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Re: Curse...
Quote:
Originally posted by PvK:
One idea might be to add a Remove Curse spell, but make it so expensive that it's only really desirable for roleplayers and pretenders
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This is the best suggestion so far!
[ October 03, 2003, 08:25: Message edited by: Zerger ]
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October 3rd, 2003, 12:42 PM
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General
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Re: Curse...
Quote:
Originally posted by Pocus:
sorry, non native english syndroma strike back
in the dominions I executable contains the textual descriptions of what the wishes does (the message sent to players). One of these Messages tell us that we teleported away units (something like that). So, is it a deprecated message, or does a wish exists which enable you to teleports away *enemy* units ?
Ok can be a secret that you dont want to share
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I think this is the population wish. You get population from all around the world.
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October 3rd, 2003, 02:51 PM
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Lieutenant Colonel
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Re: Curse...
Quote:
Originally posted by Zerger:
quote: Originally posted by PvK:
One idea might be to add a Remove Curse spell, but make it so expensive that it's only really desirable for roleplayers and pretenders
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This is the best suggestion so far! but Pretenders, combat ones at least, are the first Deux ex Machina you will find against you, and as early as turn 15 or so. Often you will be able to bring them down only by piling on them afflictions. If they are cursed, it is doable. If they have their curse removed, then it will be far more difficult.
Before asking for a remove curse, be sure to confront a Nataraja or an Ice Devil on rampage. When he will have harvested 500 kills (your units!) you will perhaps be happy to have curse and afflictions slowing him down.
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October 3rd, 2003, 02:58 PM
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Re: Curse...
Curse is the great equalizer, the spy that kills the mariscal (sp?) in Stratego, Superman's kryptonita. Gotta love it.
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October 3rd, 2003, 03:04 PM
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Re: Curse...
Quote:
Originally posted by Zerger:
quote: Originally posted by PvK:
One idea might be to add a Remove Curse spell, but make it so expensive that it's only really desirable for roleplayers and pretenders
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This is the best suggestion so far! I agree, we need a counterspell against curse. Either protection against curse or remove curse. IMHO a remove curse spell would be the best.
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October 3rd, 2003, 03:27 PM
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Re: Curse...
>Curse is the great equalizer
Agreed. I can live without "remove curse" (a wish seems logical however, and probably easy to do with a patch). I must admit that Curse is very special : it never misses, it always targets the biggest unit (more hp) and MR offers no protection. I see no other spells like that.
Only solution I've found is to give *bigger* units to your pretender. In my first game I was able to completely avoid curse on my 20hp Medusa because she had vine ogres (43 hp) around her. If you have a 125hp dragon, try Blood Vines, Abominations or Iron dragons (nothing can save a 500hp Sphinx, I'm afraid).
But, well, that's an equalizer. Without Curse (or even if MR negates) it'll be _much_ harder to kill the biggest creatures IMHO, like Sphinx, Great Mother, FI etc.
And think positive : Curse only gives more afflictions and afflictions can be removed (hard to do but far from impossible).
Cheers
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October 3rd, 2003, 04:10 PM
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Lieutenant General
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Re: Curse...
Quote:
Originally posted by Sunray_be:
>Curse is the great equalizer
Agreed. I can live without "remove curse" (a wish seems logical however, and probably easy to do with a patch). I must admit that Curse is very special : it never misses, it always targets the biggest unit (more hp) and MR offers no protection. I see no other spells like that.
Only solution I've found is to give *bigger* units to your pretender. In my first game I was able to completely avoid curse on my 20hp Medusa because she had vine ogres (43 hp) around her. If you have a 125hp dragon, try Blood Vines, Abominations or Iron dragons (nothing can save a 500hp Sphinx, I'm afraid).
But, well, that's an equalizer. Without Curse (or even if MR negates) it'll be _much_ harder to kill the biggest creatures IMHO, like Sphinx, Great Mother, FI etc.
And think positive : Curse only gives more afflictions and afflictions can be removed (hard to do but far from impossible).
Cheers
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I agree on this 100%.
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October 3rd, 2003, 04:17 PM
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Re: Curse...
If there won't be a spell like remove curse, there must be a wish to remove it.
It is too easy to curse units, I think it would be good to have a remove curse spell still, or cursing should be very rare.
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