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October 5th, 2003, 04:59 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
Magic Duel still kills you if the enemy mage has a single pick more Astral than you have.
Illithids not costing 75 gp is a good thing. How does Cold 3 differ from Heat 3 for R'lyeh? And at least in Dom I, Cold/Heat 3 cuts down your income of land provinces, and even if you don't need much resources, you will still need money.
I am sorry for any half-asses information, but i am just a very active lurker of Dom II progress...
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October 5th, 2003, 05:02 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
It never did, not even while bugged. Both mages add 1D6 to their astral skill. The bug made the initiator win always.
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October 5th, 2003, 05:08 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
Too...much...divine...energy...
And how does 3 Cold differ from 3 Heat for R'lyeh?
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October 5th, 2003, 06:12 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
Quote:
Originally posted by Nerfix:
And how does 3 Cold differ from 3 Heat for R'lyeh?
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Because they're better water mages than fire mages?
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God does not play dice, He plays Dominions Albert von Ulm
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October 5th, 2003, 06:38 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
Quote:
Originally posted by johan osterman:
I have a little trouble taking the whole usenet magic duel debate seriously, since Ying Wan Lam discovered that the magic duel had been seriously bugged for the better part of the time that all the complaints were made.
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That's not very surprising. Because of its irrevocable effect you better had to ensure your own astral supremacy before starting to think about magic duel. Then, if you duelled an astral 3 mage with your astral 4 one you always won because of the bug. And therefore - the duel mechanics still being a mystery at the time - everyone assumed that more astral meant automatic victory. Because of that low astral mages avoided confrontations and in the rare occasions a duel actually happened, the initiator was always the higher skilled mage. One had to test specifically for this to discover the bug.
So (1) I think you're a bit rude, and (2) that should be an incentive for the devs to be more versatile on the inner mechanics of the game - in this case if we players had known about the 1D6, we players wouldn't have been long before suspecting something didn't work as expected in magic duel.
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October 5th, 2003, 06:56 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Nerfix:
And how does 3 Cold differ from 3 Heat for R'lyeh?
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Because they're better water mages than fire mages? Are there some mechanics i am unaware of? Like Water/Fire spells costing more fatigue in Heat/Cold Dominion?
As for MD, it has left deep, deep scars to Dominions.... Void Lord and Shedu being treated like lepers...
[ October 05, 2003, 18:02: Message edited by: Nerfix ]
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October 5th, 2003, 07:03 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
Quote:
Originally posted by Kristoffer O:
It never did, not even while bugged. Both mages add 1D6 to their astral skill. The bug made the initiator win always.
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Do yo mean it's fixed since some patch ? Everyone still consider the best Astral mage always win... What's the truth ?
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October 5th, 2003, 07:07 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
Quote:
Originally posted by Nagot Gick Fel:
That's not very surprising. Because of its irrevocable effect you better had to ensure your own astral supremacy before starting to think about magic duel. Then, if you duelled an astral 3 mage with your astral 4 one you always won because of the bug. And therefore - the duel mechanics still being a mystery at the time - everyone assumed that more astral meant automatic victory. Because of that low astral mages avoided confrontations and in the rare occasions a duel actually happened, the initiator was always the higher skilled mage. One had to test specifically for this to discover the bug.
So (1) I think you're a bit rude, and (2) that should be an incentive for the devs to be more versatile on the inner mechanics of the game - in this case if we players had known about the 1D6, we players wouldn't have been long before suspecting something didn't work as expected in magic duel.
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Point taken. I apologise if I offended you. I do however think that the cspigs dominions discussions sometimes have a tendency to become a bit dogmatic, and that it is advisable to take some of the conventional wisdom of the newsgroup with a pinch of salt, which the incident above serves to illustrate.
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October 5th, 2003, 07:09 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
Quote:
Originally posted by PDF:
quote: Originally posted by Kristoffer O:
It never did, not even while bugged. Both mages add 1D6 to their astral skill. The bug made the initiator win always.
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Do yo mean it's fixed since some patch ? Everyone still consider the best Astral mage always win... What's the truth ? The truth is that the best astral mage never won automatically, since 1.13 or 1.14 or something it works as intended 1d6+ astral skill, lowest sum dies, I don't recall what happens in ties. Before patch initiator always won.
Who is everyone?
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October 5th, 2003, 07:41 PM
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Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, L�! L�!
Ok, but i have a question about Pokectulh...err...Tentacle Boog...I mean, Void Monsters:
Do you summon them or do you get them from a magic site?
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