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  #31  
Old March 19th, 2005, 07:11 PM

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Default Re: Stellar manip and movement in simultaneous gam

Quote:
Joachim said:
So we dont actually know when / how they go off?

This is a little irritating as the FAQ is very wrong on this, and it has cost me dearly.
you mean i didn't need to send that email to insure you detonated then i must thank the party for the erroneous info in the FAQ.

ok on a more serious note, based on what i heard once in another game, and being hit by a star destroyer, they appear to go off at the end of day 2. A speed 10 ship can make one move before being vaporized.

Joachim don't worry this info won't compromise anything for me, already compensated for it.
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  #32  
Old March 19th, 2005, 07:18 PM
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Default Re: Stellar manip and movement in simultaneous gam

I ask again, what is the wrong info in the FAQ?

The only thing I can possibly find that might be applicable here is:

Quote:
Star-Exploding on Demand
This can backfire on you, so be careful using it. Park a star destroyer over the local star. Order it to sentry, then to destroy the star. When an enemy ship enters the system, the sentry order clears and..boom. (Phoenix-D)


I'm pretty sure that this works as stated.
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  #33  
Old March 19th, 2005, 10:24 PM

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Default Re: Stellar manip and movement in simultaneous gam

I think Joachim did not get impression it was possible for someone to escape a system before star blew. As a result he wasted a star destroyer for nothing.
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  #34  
Old March 20th, 2005, 01:38 AM
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Default Re: Stellar manip and movement in simultaneous gam

Quote:
Slick said:
I ask again, what is the wrong info in the FAQ?

The only thing I can possibly find that might be applicable here is:


From the FAQ:

14.1 Simultaneous.
14.1.1 Stellar manipulation happens before ship movement in simultaneous

Nope. 100 enemy ships flew away before the star destroyer killed the system, and the star killer was a much faster ship.
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  #35  
Old March 20th, 2005, 02:07 AM
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Default Re: Stellar manip and movement in simultaneous gam

So what was the entire sequence of events. By inferring here, it seems that this is what happened:

- The game was simultaneous movement.

- Player A had a star destroyer sitting on a star in a system with the orders: Sentry, destroy star

- Player B entered system and exited system with > 100 ships. Not sure if he just peek-a-boo'd in and out the same warp point or if he went in one warp point and out another.

- Player A's star destroyer was faster, by movement speed, than all 100 of player B's ships.

- At some later "day" during the turn after player B's ships exited the system, the star destroyer destroyed the star.

edit: Based on recently discovered information about ship orders/movement/repairs/etc being influenced by ship ID number, this may have affected the particular event in question.

Is this correct and is there any other pertinent information?
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  #36  
Old March 20th, 2005, 06:46 AM
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Default Re: Stellar manip and movement in simultaneous gam

100 ships already there, warped away, came back much later. From the move log it seems that it took at least 4 days to blow the star. The star destroyer orders were only kill star, not sentry.
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  #37  
Old March 20th, 2005, 10:54 AM
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Default Re: Stellar manip and movement in simultaneous gam

What was the speed of the star destroyer? If the enemey ships had warped out already by day four they must have been pretty fast themselves. Are you sure your star destroyer was faster?

What was the various player numbers? If your star destroyer and his fleet had the same speed and he came first in the player number list than you that might explain why his ships got away. If they both executed orders on the same day, and he was a lower number player his ships would have moved before your ship blew up, even though it happened on the same day, right?

Is this a PBW game? I could take a look at it.
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  #38  
Old March 20th, 2005, 02:48 PM

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Default Re: Stellar manip and movement in simultaneous gam

The speed of the star destroyer I don't know, it wasn't mine. though i thought it was slow from previous turn (speed 10?) anyway my ships where sitting on the warp point at beginning of turn, his on the star.

On day 2 my ships warped out a stately speed of 11, 4 guard ships he sent ahead of destroyer moved also, at speed 10.
day 3 no movement day 4 no movement (his ships), but i think star blew end of day 2 or beginning of day 3. i base this on what i also saw in another game, though in both cases i was listed ahead player with star destroyer.
the game in question is Atull.
my guess is the FAQ info is based on what ppl were initially experiencing with first lvls of SM tech. i wouldn't be surprised if blackhole creator and nebulae destroyers have the same 2 day delay.
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  #39  
Old March 20th, 2005, 03:42 PM
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Default Re: Stellar manip and movement in simultaneous gam

Someone reported that you need to have at least 1 movement point to do SM. I haven't tested this but I am a little dubious that this is 100% correct. I believe some SM components will work on bases, which have no movement. I do however think that there is some hook in the SM routine which ties it to the movement schedule, which may be what was experienced here. Ship ID and player # both affect the exact sequence here. Exactly when Bases execute their SM components is somewhat of a mystery; although the logical assumption would be either the first day or last day of the turn due to its zero movement speed.
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  #40  
Old March 20th, 2005, 04:47 PM

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Default Re: Stellar manip and movement in simultaneous gam

i looked in the game, his star destroyer may have been speed 12. and it has potential of 18, but as i said it didn't appear to move that fast. i know warp openings and closings occur at beginning of turn. As i mentioned, he had 4 ships of his own that moved before the bang, all ship movement occured on day 2.

is it possible that certain SM actions occur before or after ship movement. Because if its strictitally player order, i should have been able to slip through some warps before they where ever closed if thats the case. it hasn't happened
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