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  #381  
Old December 20th, 2009, 08:41 PM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

want to sell dwarf hammers, accepting payments in any gemtype besides fire... reduced prices!
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  #382  
Old December 21st, 2009, 04:12 AM
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Default Re: Overlords - Game Thread. (playing)

So, we should probably put some game counters up. I have a vague idea who is winning, but by no means a complete idea.

Heh... leave it to me to finally play Ashdod, in a game where they cannot attack anyone.
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  #383  
Old December 21st, 2009, 05:55 AM
Squirrelloid Squirrelloid is offline
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Default Re: Overlords - Game Thread. (playing)

I am winning. No. I have already won.

...

I'm not playing anymore! =p

(BTW Baalz, hoped you liked getting your teeth kicked in by a dying nation =). Damn blood sacking skinshifting loonies. At least I took ~100 of them with me as well!)
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  #384  
Old December 21st, 2009, 09:19 AM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

does anyone know who ended up with the 3machaka forts that count as vps?
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  #385  
Old December 21st, 2009, 12:40 PM
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Baalz Baalz is offline
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Default Re: Overlords - Game Thread. (playing)

So, I'd like to change my vote to be to lay this game to rest. I find myself completely apathetic and phoning in every turn...I feel like there is nothing I can do. I don't mean that as a whiny exaggeration, I mean literally I'm sitting on a pile of mages and gems and I can't do anything productive with them. Just keeping beating back the indie attacks (my luck-3 scale doesn't help much where my dominion isn't) would be pretty much a full time job for my pretender...who of course needs to be called back due to my half-assed efforts. Literally, I've got nothing I can do right now other than perhaps a suicidal plunge into another overlord while I wait for one of the normals to really realize how utterly unable I would be to respond to any kind of attack (hint: Vanheim's blood sac has pushed my dominion out of my capital...so good luck fighting around there). Those of you not playing overlords just consider for a moment how you would plan an attack on another overlord with the assumption that their normal ally is going to counterattack you there where you have no prayer of pushing your dominion. On top of this, the bar is so high for an overlord victory as to be essentially impossible, thus I find it very difficult to much get into doing these turns. I get the impression from general comments from other overlords that I'm not alone in this feeling, so my vote is we call it a successful experiment and gg all.
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  #386  
Old December 21st, 2009, 01:02 PM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

why not just alter the rules in some fashion? making overlord victory easier? allowing overlords to attack indies at will... allowing overlords a 2nd type of army that can attack anywhere?

etc?
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  #387  
Old December 21st, 2009, 01:04 PM
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Default Re: Overlords - Game Thread. (playing)

Heh, to be honest, I haven't been playing for the quick win for a while now, I've been playing to test out some things.
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  #388  
Old December 21st, 2009, 01:25 PM
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Default Re: Overlords - Game Thread. (playing)

Quote:
Originally Posted by namad View Post
why not just alter the rules in some fashion? making overlord victory easier? allowing overlords to attack indies at will... allowing overlords a 2nd type of army that can attack anywhere?

etc?
I don't think you appreciate the scope of the handicap. Yes, those things would help a little, but at the end of the day the overlords cannot realistically bring a fight with a normal to a close. As we pull into late game and it becomes not too uncommon for 20 provinces to switch hands in a single turn of a war, only being able to commit to big fights is completely paralyzing. Not to mention the single point of failure that happens if you lose your pretender and gatestone due to bad luck or clever planning by your adversary. Also, an overlord planning to go on the offensive needs to consider whats going to happen if he does start succeeding in taking out one of the remaining overlords...I can't imagine any way that plays out except several normals attacking him to keep him from winning, which is just absurd to try and think about fighting off with two offensive armies.

It seems like several of the normals want to keep playing, but the overlords are all finding themselves sitting around unable to do anything that would not be suicidal. Really the only way I can see this being viable for the overlords going into late game is to essentially scrap the overlord restrictions almost entirely, and I don't imagine that would be accepted.
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  #389  
Old December 21st, 2009, 01:29 PM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

uhm maybe.... overlords can attack anyone anywhere at will provided that whoever they are attacking is a player that has once before attacked them? (so use your god to attack someone and as soon as they attack back you're allowed to attack them at will? or they can refuse to attack back and just lose the one province a turn?)


or like... any better ideas anyone can think of in the next 1day?
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  #390  
Old December 21st, 2009, 01:55 PM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

I'm going to make an executive decision on this. Either - all restrictions are lifted and this finishes as a normal game, OR we end it now and reorganize a new overlords game with more sensible rules where it's actually possible for overlords to win. If we do end up calling it I can leave the game up for anyone else who wants to continue playing.
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