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  #371  
Old September 19th, 2009, 07:02 PM

Alpine Joe Alpine Joe is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by archaeolept View Post
sorry to hear that

really, we have no idea why it happened - atm, I'm guessing changes to hosting time just weren't even being recognized at all by llamaserver, even though they got updated on the game page.

the only solution would be a general rollback, which I really hope is not warranted...

No no of course not. I will simply play on.
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  #372  
Old September 19th, 2009, 07:14 PM
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Default Re: Forge of Godhood - started

19:55 GMT on Saturday September 19th Hosting delayed by -6 hours.

It looks like the '-' was the problem.

Thanks Alpine Joe, for not requesting a rollback. But did you intend to move your expeditionary force back to patrol your capitol? Or were you planning on attacking with it?

If you had been planning on moving it back to patrol your capitol, I'm sure I would have lost that fight. So please tell me if that was the case, and I will agree to give orders to move off your capitol this month, if you like.
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  #373  
Old September 19th, 2009, 07:21 PM
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archaeolept archaeolept is offline
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Default Re: Forge of Godhood - started

hosting was delayed by 10 hrs, then another 2 right away, as 10 seemed too short, then qm showed up so right away again i edited by post and changed it by -6, which is not supposed to have any issues, leading to the net +6. Proper hosting time was listed on the game page, or so I thought I saw

v0v

edit: the admin logs confirm this, except that there were two +2 hr changes... still the total of the delays should have added up to +8 in this case... not 0.

anyways, I sent the info to Llama.

Last edited by archaeolept; September 19th, 2009 at 07:31 PM..
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  #374  
Old September 19th, 2009, 08:14 PM
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Default Re: Forge of Godhood - started

Thanks Arch. Sorry, I looked at your post above saying "+6" hours, and the last line on llamaserver, which said -6.

It looks like the llamaserver hosted the game immediately when it got the -6 hours request. Good to know that's how it works!
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  #375  
Old September 20th, 2009, 03:39 AM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - started

Happy to say that the ransacking of the Atlantean capital is coming along swimmingly (ha ha!).
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  #376  
Old September 20th, 2009, 05:48 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

Can I please request a 4 hour delay. Have a busy afternoon ahead, so probably won't have chance to arrange my turn until late this evening. And if the delay could be checked as having actually taken affect, then that would be cool as well

Let the status page be the admin's friend on this, for it knows all and is in ultimate control of the game. And sometimes it's lofty status causes it to ignore the messages thrown out, or towards it, by the admin controls.
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  #377  
Old September 20th, 2009, 09:29 AM
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Default Re: Forge of Godhood - started

host delayed by 4 hrs. gamepage now lists 23:55 GMT as the host time.
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  #378  
Old September 20th, 2009, 02:48 PM

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Default Re: Forge of Godhood - started

Thanks for the delay and the check Archae
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  #379  
Old September 20th, 2009, 05:23 PM

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Default Re: Forge of Godhood - started

Well it's good night for Arco.
I'll be setting myself AI this turn, not a single soldier left, and all provinces taxed out.

There were a few interesting battles with R'lyeh, and that's about it for me from this game.

I think MA Arco is crappy nation for such a game.
Hardly any use for mages, no use for gems, no way of making anything even remotely thuggish. No perspective at all, and the troops are, well moderate at best.

This is a game for death nations.
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  #380  
Old September 21st, 2009, 03:31 AM
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Default Re: Forge of Godhood - started

Justice! Earthquake destroyed Vanheims last temple! Take that, you heretic!
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