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June 21st, 2009, 03:25 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Assignment/Placement
Also, when the nations have been placed in starting locations, team Captains (or at least the vet team Captain), please PM them to the admin(s).
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June 21st, 2009, 03:32 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Thanked 11 Times in 9 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Assignment/Placement
Province type of the capital doesn't matter, other than being the backdrop of battles fought there.
I think we're just waiting to hear from Baalz, whether he's okay with stuff...
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June 21st, 2009, 07:40 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Assignment/Placement
It also matters for summon animals!!!! There are a couple of other effects (send wolves) that notice forests, etc.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 22nd, 2009, 04:00 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
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Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Assignment/Placement
Quote:
Originally Posted by atul
Province type of the capital doesn't matter, other than being the backdrop of battles fought there.
I think we're just waiting to hear from Baalz, whether he's okay with stuff...
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Well then I probably won't need to make any adjustments on those two.
Ling, tell us, with Mysterio having been assasinated, will there be a son of Mysterio or something else in this game? Or is the line ended for good?
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June 22nd, 2009, 05:38 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Assignment/Placement
Quote:
Originally Posted by DrPraetorious
It also matters for summon animals!!!! There are a couple of other effects (send wolves) that notice forests, etc.
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And as summon animals is going to be the cornerstone of my strategy what am I likely to get in Swamps?
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June 22nd, 2009, 08:30 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Assignment/Placement
if you are truly serious you can always trade start locations with a fellow noob player can't you?
also... how does one edit a map to give their nation a specific start location? i want to do some testing with proper locations...
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June 22nd, 2009, 12:47 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
Quote:
Originally Posted by Septimius Severus
Either team may swap nations with the opposing team or request one of the unused nations (Tien'Chi or Man). First come first serve on those two. But lets keep the squabbling if any down to a minimum.
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Team vet switches Mictlan with T'ien Ch'i.
Lineup coming up momentarily.
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June 22nd, 2009, 01:06 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Thanked 11 Times in 9 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
Quote:
Originally Posted by Septimius Severus
1. I need each team to decide which player is playing which nation (I need this info to update the opening post).
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Here are the heroes or the villains, depending on the team you root for:
Ashdod - namad
Eriu - Baalz
Ermor - Lingchih
Marignon - TheDemon
T'ien Ch'i - DrP
Vanheim - atul
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June 22nd, 2009, 03:50 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Assignment/Placement
Quote:
Originally Posted by namad
also... how does one edit a map to give their nation a specific start location? i want to do some testing with proper locations...
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Open the .map file with wordpad or similar program and at the bottom of the text file add the text below for each nation you want to specify starting locations for:
#specstart [nationnmber] [provnumber]
Example:
#specstart 1 241
(specifies that EA Ermor is to start in province number 241)
Note: nation numbers for each era can be found in the mapedit.pdf in the doc directory.
I believe #specstart will overide any terrain masks such as no-start that some maps use to indicate starting/no starting provinces, but if so you can either go in the editor and uncheck no-start or find the province in the terrain list and remove the "512" terrain mask. Be aware the map editor will erase any specstarts you add to a file, so if you make any changes via the editor, be sure to go back and add them.
Last edited by Septimius Severus; June 22nd, 2009 at 04:00 PM..
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June 22nd, 2009, 03:54 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
Quote:
Originally Posted by atul
Quote:
Originally Posted by Septimius Severus
Either team may swap nations with the opposing team or request one of the unused nations (Tien'Chi or Man). First come first serve on those two. But lets keep the squabbling if any down to a minimum.
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Team vet switches Mictlan with T'ien Ch'i.
Lineup coming up momentarily.
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Got it. Available unused nations are now Mictlan and Man.
Vets only need now to PM which of their nations they wish to start in the pre-assigned vet locations.
I expect the noob nation assignment and placement will take a bit longer due to the number of team members but it should be coming soon.
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