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  #1  
Old February 15th, 2017, 08:45 PM
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Default Re: WinSP MBT: Das Reich

This link should work

http://alternatewars.com/Games/SP/MB...eich1-1-6P.zip

106.2~ MB ZIP.
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Old March 4th, 2017, 08:17 AM
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Default Re: WinSP MBT: Das Reich

Let me know if you need/want any help making any changes for compatibility with the new patch of main game.
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  #3  
Old March 4th, 2017, 11:36 PM
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Exclamation Re: WinSP MBT: Das Reich

Quote:
Originally Posted by scorpio_rocks View Post
Let me know if you need/want any help making any changes for compatibility with the new patch of main game.
Hi Scorpio,

I've taken a look at the changes - specifically the new icons in 183, 185 and 186 - and have come to the conclusion that, at present, an upgrade of the mod to compatibility with version 11 is not on the cards.

I have a principal policy of not tampering with the regular game's icons as most of the time they crop up in many OOBs and are always useful parts of any update.

Therefore any "update" I might make to my mod that does not contain these - frankly - crucial elements wouldn't really be an update at all. It would be tantamount to a botched nose job.

60 icons - 36 "turret-less" and 24 "invisible turrets" - are affected.

A closer inspection of similar shape files (53, 58, 59, 91 and 92) has yielded a maximum of 24 possible "redundancies" (at a push).

Of those 24, only 17 are of the "turret-less" ("-1") variety. That type of vehicle is however intrinsic to the mod.

At some point, I imagine, when the developers need the space again, new files of this variety will be coded in (a complicated process).

Until then it is likely that the remaining empty spots in shape files of this type will be filled as and when new icons are required.

Therefore we have no other choice, at present, but to wait and see what happens.

In the meantime I will continue to work on newer releases compatible with version 10b. I suggest those using the mod keep a copy of the game at that level for use with the mod.

It is a shame as the newest version of MBT is a real corker. Especially the new terrain and the graphical enhancements.

C'est la Guerre!
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Old March 5th, 2017, 03:20 AM
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Computer Re: WinSP MBT: Das Reich

Thanks Monty.

I was worried that the excellent icon work done by the team would start to impinge on mods, especially large ones like your own.

I did suggest / ask that the developers "set aside" at least one .shp file of each type (turreted, non turreted, invisible turrets) HERE, but there didn't seem to be much support from the modding community. (Perhaps I did not explain the concept well enough).

It is a shame that we cannot enjoy this, other published mods and our own custom stuff with the new maps etc and take advantage of the hard work put in by both the developers and the modding community of this fine game.
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Old May 20th, 2017, 01:39 PM
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Default Re: WinSP MBT: Das Reich

Hi RecruitMonty, I would like to thanks you for your Das Reich mod, very interesting and playable. I hope that many people have enjoed your mod like me.
Now I have a question: you have ever think to make a WinSPWW2 version of Das Reich? In my opinion it would be awesome. Perhaps utilising a minor country's Oob, dating it from august 1943 (after Kursk) to december 1946.
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Old May 20th, 2017, 05:29 PM
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Default Re: WinSP MBT: Das Reich

Quote:
Originally Posted by Mappo View Post
Hi RecruitMonty, I would like to thanks you for your Das Reich mod, very interesting and playable. I hope that many people have enjoed your mod like me.
Now I have a question: you have ever think to make a WinSPWW2 version of Das Reich? In my opinion it would be awesome. Perhaps utilising a minor country's Oob, dating it from august 1943 (after Kursk) to december 1946.
Thank you, Mappo, for your very kind words . I must confess, I never did give that much thought. Mostly because WinSPWW2 has a pretty decent German OOB that is full to bursting.

Having said that, I was thinking about making some changes to sounds for WinSPWW2 the other day with a view to playing a few scenarios and I could have a look at my OOBs and see what would fit into the 1944-46 time period.

Can't promise anything immediate though, I am afraid. I am quite busy at the moment. I will give it some thought though. In the meantime, I hope you continue to enjoy the mod.
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Old July 28th, 2017, 02:17 PM
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Default Re: WinSP MBT: Das Reich

Hello everyone,

Just a little note to say that development of the mod has not ended due to the aforementioned compatibility issues with the current version.

I have in fact been busy making some small additions here and there; the most significant of which is the addition of US heavy armour (albeit in OOB 42), thanks to Oragus' creative exertions.

When I'm done travelling I will knock together an update for you all that will incorporate these and other changes.

Regards,

Monty
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Old September 10th, 2017, 08:46 AM
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Default Re: WinSP MBT: Das Reich

I thought I'd upload a few screenshots today.

First up, a view of the new Jagdpanzer (E-25) "Jaguar" Ausf. B:

[IMG]Alte_Festung[/IMG]

Next, the new Sturmhaubitze 38 D:

24th_Panzer

and finally, a company of Marinetruppen going into action in the Black River region of Indochina ca. 1953 supported by amphibious tractors:

Marines_going_into_action

The update shouldn't be too far off now.
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Old January 22nd, 2018, 08:49 PM
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Default Re: WinSP MBT: Das Reich

How's it going?

I recently came into a huge trove of Lockheed drawings over the decades if you want to try your hand at realistic, yet different aircraft for the various powers.
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  #10  
Old February 11th, 2018, 12:00 PM
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Default Re: WinSP MBT: Das Reich

Hello Everyone!

I'm still beavering away at the new release.

@ MarkSheppard - sure thing, I'll take a look at them.

Here are some screenshots of some old and new units:
Panthers1
Panthers2
Panthers3
February_2018_Desert
February_2018_Summer
February_2018_Winter
Heavies_1
Heavies_2
Heavies_3
January_2018_Desert
January_2018_Summer_2
January_2018_Winter
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