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February 2nd, 2005, 09:46 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Morale
Oh that's bad to hear . Tauren was considering mainly Ermor , Ctis dtombs and Pan CW , nations which i love also .
So in Dom 3 there is not a 3rd undead nation like Ermor ?
My favourite would be a vampire/lich based nation , something like Carthago (according to the Vampires Universe at least ) .
But Pan CW + Ermor will be hopefully at least still be present in Dom 3 ?
Maybe you could update your illwinter site revealing some of the plans into which direction Dom 3 goes also with a few screenshots from the (hopefully) plenty UI improvements and new features . I think this would help alot making Dom 3 even better and avoiding some not liked features by the community like e.g. the reduction of creatures from roughly 300 to roughly 70 from Heroes 3 to Heroes 4 .
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February 2nd, 2005, 11:27 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Morale
Of course there is an Ermor. Undead as well as living.
Actually I do not consider desert tombs nor CW particulary unholy. I have a more sinister feeling about black forest Ulm than desert tombs. There will be more nations/themes with a holieness similar to that of the desert tombs I believe, so there is no need to worry.
Our plans are revealed in meagre portions in our dev diaries and the occasional slip here on the forum. I'm not worried about doing changes that the community won't like. So far we have done what we felt like and there haven't been any major complaints. If people complain it's mostly because we haven't made a change.
Screenshots will appear in due time.
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February 2nd, 2005, 01:20 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Morale
Well, I was referring to nothing more or less than nations/themes with Unholy priests rather than Holy priests. Or both like DT . I love reanimating the dead... Nothing is more fun than spreading growth and order with hordes of zombies
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Every time you download music, God kills a kitten.
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February 2nd, 2005, 01:59 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Morale
Another wish: a very very difficult research setting that starts with 50 rp for level 1 and doubles each time. I just hope I could get anyone else to play it with me...
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Every time you download music, God kills a kitten.
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February 2nd, 2005, 02:41 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Morale
Quote:
The_Tauren13 said:
Another wish: a very very difficult research setting that starts with 50 rp for level 1 and doubles each time. I just hope I could get anyone else to play it with me...
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It could also made completely moddable .
Both a game with really haaaaard research or no research at all might be interesting every now and then
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February 3rd, 2005, 01:22 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
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Re: Morale
Better way to report bugs and send wishes. Own forum, maybe, definitely something that can be searched. Maybe just new bug thread every month, and someone to combine a report and send it forward at the end of every month.
This isn't nearly as important for wishlist as it is for bug reports, but that would be nice too.
I think this is more of Shrapnel Games' than Illwinter's area, BTW.
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February 4th, 2005, 05:34 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
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Re: The Dominions 3: \"Wishlist\"
I would like to see research management become more like spending money. All research points go into a pool. When you go into the research screen, you can "purchase" the next level of research in a school. You should also be able to create a queue so that future research is "purchased" in a certain order as the RP become available. I realize that the role playing aspect of assigning researchers specific topics in advance will be lost with a purchase system. However, it would be so much easier than messing with the RP bars.
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February 4th, 2005, 05:54 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: The Dominions 3: \"Wishlist\"
Quote:
sushiboat said:
I would like to see research management become more like spending money...
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That would also have the nice aspect of never researching a few points to far... BUTthere is more than roleplaying aspects to it. With the current system one must decide in advance what one wants to research. With the pool, I can do the research and then instant research if I know what my enemies do...in an ongoing game, I though I was pitted against BlackForest, but it turned out to be plain Ulm, so I ended up with useful spells like wither bones...
So I am fine with the current system!
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February 4th, 2005, 06:07 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
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Re: The Dominions 3: \"Wishlist\"
My idea wouldn't be completely "instant" in the sense that the research you buy still wouldn't be available until next turn -- just like recruited/summoned units. The issue of delaying commitment to a research path until you know more about the enemy is a concern. However, if you are hoarding RP, that also means those spells aren't available to you in the meantime. Perhaps there should be a constraint so that you can't purchase more than one level in a school per turn. Another possible constraint is that you can only spend a certain number of RP per turn, based on last turn's RP "income" plus, say, 20%.
Edit: There could also be more than one-turn waits for purchased research levels. For example, levels 1 and 2 would be available next turn when purchased, L3 and L4 would be available two turns after purchase, etc.
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February 4th, 2005, 07:44 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: The Dominions 3: \"Wishlist\"
I'd want any "saving up research" system to be an option I could turn off, since it doesn't make sense to me.
The research option I would use, would be one which forced each mage to research their own spells as well, rather than one global national knowledge base which lets everyone know the same spells for their paths.
That is, discovering spells for the library would be one thing, but each mage would still need to learn each spell to be able to use it. This would also allow players to avoid having mages cast unwanted spells such as Breath of Winter freezing their own men. Of course, it would need some automation to avoid creating to much micromanagement. And like the other person's suggestion, it'd be good if it were an option.
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