.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #301  
Old November 30th, 2012, 08:53 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by dmnt View Post
Quote:
Originally Posted by Aeraaa View Post
Why it isnt doable?

Just put a mountainous looking terrain with the name "tunnel", which is impervious to artillery and air attacks and more vulnerable to flame weapons. Units will still be visible to it.
I'm a software developer, but not one for this game. Here's a list that comes to my mind:

1) Moving units should know whether they're on top of the tunnel or inside the tunnel. Can you move to hexes outside of the tunnel? How do you go in to the tunnel?

2) Spotting & visibility. How to prevent units in the tunnel from being shown? Is the tunnel a straight line?

3) Great number of changes in Map editor.

4) The concept of SPMBT is "2.5-D", that is that there's the height information but no "depth". It's just a two-dimensional surface with some rules. So a lot of things will be affected.

It just looks too big a change to do.
That's pretty much it.

Andy
Reply With Quote
  #302  
Old November 30th, 2012, 05:41 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Exclamation Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by dmnt View Post

There are units which use the Bv 206 (or NA-140 or similar vehicles) as a base but are not of a class snow vehicle.


Checking back to emails Andy and I exchanged last Febuary we had discussed doing this but the basic change had already been made to the snow vehicle class and other things came up and it fell off the radar. It's back on the to-do list now.


Don
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #303  
Old November 30th, 2012, 07:45 PM

Dion Dion is offline
Sergeant
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 230
Thanks: 184
Thanked 55 Times in 44 Posts
Dion is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

One easy solution in regards to tunnels, would to simply make another unit type, like bunkers, but connected with a capacity limit. I'm thinking about the cave and tunnel complexes that the Japanese used in the Pacific theater. Think about all the fortfication zones used throughout the world. I would think it's a very common aspect of warfare.
Reply With Quote
  #304  
Old December 1st, 2012, 12:37 PM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Second Lieutenant
 
Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
Aeraaa is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

There are caves in the game (and spider holes and hiding pits etc...), but I dont remember if they can house other units inside them.
Reply With Quote
  #305  
Old December 1st, 2012, 03:31 PM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by Aeraaa View Post
There are caves in the game (and spider holes and hiding pits etc...), but I dont remember if they can house other units inside them.
See North Korea's Cave units:

Class fortifications, armour = 99 except for front.

Finland has units which are of the class fortification and have a carry capacity > 100, i.e. can hold towed guns and their crew.
Reply With Quote
  #306  
Old February 9th, 2014, 02:40 PM
EpoletovSPR's Avatar

EpoletovSPR EpoletovSPR is offline
Corporal
 
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
EpoletovSPR is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

May be increase the cost MP shooting mode button "Z" ?


To do instead of 4-5 volleys 1-2.
This would reduce the effectiveness of fire no LOS.
Reply With Quote
  #307  
Old February 11th, 2014, 07:52 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by Aeraaa View Post
There are caves in the game (and spider holes and hiding pits etc...), but I dont remember if they can house other units inside them.
They can IF they have a "Carry Capacity".
But if a unit enters a "fortification" hex it gets no benefit from that fortification for a turn or so (try moving a unit from hex to hex along a trench line sometime as a test).
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #308  
Old August 6th, 2014, 08:32 PM
Warwick's Avatar

Warwick Warwick is offline
Corporal
 
Join Date: Jan 2007
Posts: 140
Thanks: 39
Thanked 27 Times in 25 Posts
Warwick is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

When using two or more artillery observers it is sometimes a bit awkward to keep track of which battery is assigned to which observer particularly with a long list of batteries. Would it be possible to have an extra button in the bombardment screen showing the observer for each artillery piece or battery ? I don't know if it would be possible to implement this or not, has anyone got any other suggestions ?

Regards, Warwick
Reply With Quote
  #309  
Old August 7th, 2014, 04:03 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Potion Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by Warwick View Post
When using two or more artillery observers it is sometimes a bit awkward to keep track of which battery is assigned to which observer particularly with a long list of batteries. Would it be possible to have an extra button in the bombardment screen showing the observer for each artillery piece or battery ? I don't know if it would be possible to implement this or not, has anyone got any other suggestions ?

Regards, Warwick
"...has anyone got any other suggestions?" Yeah. What I do is assign artillery fires by arty obs with the LOS to target, right, just like everyone else. So, anytime I have to reassign a fire mission, I check the assigned observer BEFORE assigning the mission.

What you must do is too make sure you select the observer with the LOS to target before opening the Bombardment screen. Once, you've opened the Bombardment screen, check the lower left of the screen to make sure the correct observer is selected.

One of the elements that make winSpMBT exciting is that the art of battle management is interwoven within it's fabric, such as plotting artillery fires.
Reply With Quote
  #310  
Old January 3rd, 2015, 05:15 PM
EpoletovSPR's Avatar

EpoletovSPR EpoletovSPR is offline
Corporal
 
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
EpoletovSPR is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

It would be great if all armed helicopters (Mi-8, UH-1D and etc.) placed in section "Gunship".
No armed helicopters leave as is.

Armed helicopter very effective in SP.
For them, the need to limit air strikes.

Who would use house rules for their limitations.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.