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  #291  
Old September 14th, 2009, 07:09 PM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Actually, they didn't teleport. Well one did, the others fly in. But fortunately for you you placed forces to move and patrol I assume? there for there were two battles, and you saw all of them, which I hoped wouldn't happen, and the rasul from the water was set to cast returning also, unfortunately.
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  #292  
Old September 14th, 2009, 07:33 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Crazy, ridiculous mapmove
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  #293  
Old September 15th, 2009, 10:53 AM

Sombre Sombre is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Should also point out that the 20 path Slann is not a hero, he's an extremely expensive unique summon. I don't think he's a good example if you want to talk Itza being overpowered.
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  #294  
Old September 16th, 2009, 05:25 AM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Sombre, I was aiming more for the vast magic powers Itza has, and the various strategies available. Comparing Stygia and Itza, Stygia isn't really all that more powerful.

Ogre just won't give up! What's this, the second or third time I storm the fort? Stupid battle turn limit...

Alchera, thanks for making it much easier for me by storming out of the fort!

Itza, that was a very good battle to watch. I expected you'd merge those two large armies or move them both towards my fort.
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  #295  
Old September 16th, 2009, 09:45 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I'm sure it was a good battle to watch, for you My slann didn't have some of the gems they were supposed to have due to an unfortunate lab pooling accident, and some priests ended up sneaking instead of arriving in the battle, so my magic was much weaker than it was supposed to be I wish my slann had decided to cast anything other than repeated paralyzes at your resul al'zaman. Seriously they had better options, paralyze isn't that likely to work against someone with 27 mr. Well, that hurt a little but eh, at least I have less upkeep now.

If I'd moved both armies towards your fort I might have gotten somewhere. Between buffs and the expanded army size I am pretty sure I could have taken the SC. Ah well. I'm getting closer to able to deal with your SCs. I still don't know that I have any good way to kill them, but their lives are becoming more endangered.
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  #296  
Old September 17th, 2009, 07:16 PM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

A stranger walks into a tavern to rest for the night in a land far away. He sits down next to the fireplace to warm up and overhears two friends talking.

-Have you ever heard the sad story of the cursed Lord of Stygia, Valefor?
-Stygia?
-Yes, it was once a very powerful Kingdom very far away, well the story goes like this...

-Once upon a time there was a sorcerer destined for greatness, his name was Valefor. In time he became one of the most powerful mages in the world. Stygia fell under his rule and all worshiped him. But all was not good for him nor did things happen the way he planned them to happen.
Long had the Lord of Stygia set his eyes on the Lands of Vultus, Lord of Tharoon, but he waited for the right moment to strike.
He waited, and waited, and waited, and than he waited some more, waited month after month for those bastards to start site searching their lands, until he grew tired of waiting and was forced to invade Tharoon, of course as an entirely defensive act.
After he managed to defend his way to Tharoon lands, he was forced to site search them himself, oh the poor Lord of Stygia and his pathless mages. It was a long and hard effort, if only the Gods blessed him with the speed of Resul Al'Zaman!
Finally he was at peace! After many months of hiking it finally seemed his lands held no more secrets hidden from him, but oooh was he wrong...
He realized that his people were dying, everywhere he looked there were corpses, cities were decimated with no apparent reason!
He wasn't sure he could live with such a loss, all the gold he'd lose!
Suddenly, he heard the voice of the evil, unrighteous, mendacious Lord of Itza, QuadBlessedFlamingHalberds laughing, hahaha, yes, all your population will gradually die off!!!
Petrified by his words he knew he had to take some action!
How was he to replace his gold, I mean population? He had no choice but to annex the Kingdom of Ogre, so he did.
But he was soon heart broken by the state in which he found his new lands, siteless and goldless...
He wept for long and wondered how he deserved such a cruel fate and than he finally knew what needed to be done!
His lands needed to be blessed! He long prepared to bless his lands with the Gift of Natures Bounty but once again the evil Lord of Itza stepped in and ruined his plans, and used Valefors ideas for his own purpose and blessed his own lands!
Seeing what the mad, power driven Lord of Itza was doing, Valefor had no other option other than to place Alchera under his protection, so he did.
But the mindless brute of Itza didn't like this noble act so he viciously attacked him with no prior warning.

Driven by mindless rage the Lord of Stygia yelled, KABLAM! in the style of Mel Gibson the Braveheart and so the war between Itza and Stygia began...

Forgive me but I'm very bored right now and can't sleep...
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  #297  
Old September 17th, 2009, 07:40 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

lol
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  #298  
Old September 17th, 2009, 11:53 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Hehe. Well, now it is the fault of the false god Valefor that his people suffer. Surely he can see that under the guidance of the great and benevolent QuadBlessedFlamingHalberds, the people of stygia would be saved from this slow damnation, and prosper as they never have before .

Sorry for taking so long with my turns lately. I seem to have had a lot less free time as of late. And I keep foolishly committing to new games so it may only get worse :P However, it would appear I am not the only one the world is waiting on....
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  #299  
Old September 18th, 2009, 01:41 AM

Lavaere Lavaere is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

nice
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  #300  
Old September 18th, 2009, 04:35 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I see that Executor finally gave up on conquering the Ogres with his SCs. BRAVO!!!! to statttis for his stellar play. I don't know that they could have been played better in this mod's iteration.
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