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June 19th, 2009, 04:56 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
Looking at Thedemon's placement suggestions in version 1. I see only one or two things that I have questions about.
1. Noob starting locations 232,233 have 3 land neigbors and 1 water neighbors. The vet's centermost two positions have 4 land neighbors. Will having that 4th province a water neighbor result in any economic disparity between the two pairs of starts?
2. The vets starter at 25 would be right next to polar province 11, which has like 15 neigbors (many of them water provinces). Would a fort here owned by the vets result in an economic or naval powerhouse?
Perhaps moving the two nearby polar vets toward the center, to say like 229 and 158, as twobits suggested, would resolve the second issue and also lessen the pressure on the crescent tips.
Last edited by Septimius Severus; June 19th, 2009 at 05:10 PM..
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June 19th, 2009, 05:58 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
I will try and attach a couple of JPEGs that I have made from quick random maps I've just made.
360 Provinces - 2400 * 1500 pixels and between 2-4% sea
Yellow dots = Vets
Red Dots = Noobs
All starts have at least 4 and usually 5 neighbours. And are usually 3+ provinces between team mates. Some only have 2 but with a bit of zig zagging / more careful placement this could be increased.
At least 4 and usually 5 provinces seperate all Noob & Vet capitals. You could guarantee at least 5 with more careful placement.
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June 19th, 2009, 07:22 PM
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Second Lieutenant
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
If the vets are along a central line then the vets have to be near the polar caps this is just a fact. One extra mapmove away makes little to no difference. If this is an issue one can simply remove some of those neighbor connections? Or maybe flip things so the southern polar cap is water as well as the northern? Theres nothing in this era to recruit underwater anyways. Also if a start location only has 3neighbors it should probably be moved one square in a direction giving it 4neighbors.
The random map would probably be fine... It feels like we're putting too much effort into arguing this and it's been way too many days of deliberation to me.
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June 19th, 2009, 10:31 PM
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General
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Join Date: Sep 2004
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
I'm still here, and still reading the posts. Just not posting anything. Just waiting for someone to tell me which nation I am to play.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 19th, 2009, 11:29 PM
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Captain
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Location: Finland
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
So, has team noob compiled their nation list? I think we're waiting for them to say so so we can get the nation selection done.
And as to the map, I hate anything that puts teams in a line, as there's little support ability from other teams to the point guys. But can and will play, lets just get it over with.
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June 19th, 2009, 11:53 PM
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Captain
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
Quote:
Originally Posted by Septimius Severus
1. Noob starting locations 232,233 have 3 land neigbors and 1 water neighbors. The vet's centermost two positions have 4 land neighbors. Will having that 4th province a water neighbor result in any economic disparity between the two pairs of starts?
2. The vets starter at 25 would be right next to polar province 11, which has like 15 neigbors (many of them water provinces). Would a fort here owned by the vets result in an economic or naval powerhouse?
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1. I don't see a great effect as the quality of neighbouring provinces has an effect too.
2. Water province resources won't transfer to land forts and vice versa.
But, fiddle around, and lets get this started.
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June 20th, 2009, 01:14 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
The noob team nation list is ready to go.
Vet team, I am waiting for you to PM me your nation list.
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June 20th, 2009, 01:25 AM
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General
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
Quote:
Originally Posted by atul
So, has team noob compiled their nation list? I think we're waiting for them to say so so we can get the nation selection done.
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I was just about to prod you guys about this, but I see I don't have to. The faster this gets done the better, because the noobs seem to be having some second thoughts about the nation lineup, and are planning to go through the selection process again once they know what all nations they're getting. So that might take a few more days.
Seems it's been about a month since this thread was created. This game seems to be going for the record on longest amount of time spent organizing a game.
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June 20th, 2009, 01:32 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
That is correct rdonj. I applaud everyone though for the time and effort. I've just been reviewing all proposals.
Hoplo, your idea will work, but I don't see much difference in the front line spacing and if there is water on a random map, it is really not possible to control where it will appear.
I've thus made a decision to use Demon's version 1 and we will move the noob provinces at 232 and 233 inward by 1 prov. We must get going.
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June 20th, 2009, 02:15 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
Wow, almost 300 messages and over 6,000 views, and we haven't even started yet. This thread may surpase artifacts in visits and posts.
What is the verdict on an NAP? The noobs so far seem to think we would be best served without it. I know my settings tend toward quicker hostilities, but I've my heart set on em.
Hmm, the only other way to delay hostilities would be to use an even wider version of Hoplo's map, with starts very, very, very, far apart. But the having the water does provide an interesting strategic element for capable nations such as Ermor, Agartha, or Shin. So onward!! We've done the best with the map we can, onward towards a very action packed game!
Last edited by Septimius Severus; June 20th, 2009 at 02:43 AM..
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