.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old April 20th, 2003, 06:10 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Anti-Matter Torpedo

TerranC, a massive shot or two can prolly gut not a LC but a battle-ship once the shields are down. And one or two massive SD's would do the job. Also GH's cooldown is only two, as much as torpedoes' is.

Fyron: lets not get into this again. its rock-paper-scissors and all works.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #22  
Old April 20th, 2003, 06:44 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Anti-Matter Torpedo

Quote:
The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)
Unless you're facing only a single LC with your Baseship(!), the reload rate is of critical importance.
Reply With Quote
  #23  
Old April 20th, 2003, 07:35 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Anti-Matter Torpedo

Quote:
Originally posted by Suicide Junkie:
quote:
The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)
Unless you're facing only a single LC with your Baseship(!), the reload rate is of critical importance.
Surely you can find spare 10 for Multiplex Tracking in Baseship !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #24  
Old April 20th, 2003, 07:57 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Anti-Matter Torpedo

"Even in the warp point range has meaning, though less than normally. I would suggest strong weapons with low range for use in warp point, like ripper beam."

Careful with this. If a large enough defending fleet and attacking fleet fight, you may find that some of the attackers are out of range when they warp in.

Ripper beams are powerful, but only if you can close the range.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #25  
Old April 20th, 2003, 11:39 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Anti-Matter Torpedo

Quote:
Surely you can find spare 10 for Multiplex Tracking in Baseship !
My point is that if you don't have the ability to completely wipe out the enemy force in the first round, you're going to suffer badly from the reduced damage output.
Reply With Quote
  #26  
Old April 21st, 2003, 05:30 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Anti-Matter Torpedo

Quote:
Originally posted by TerranC:
quote:
Originally posted by Imperator Fyron:
so using Graviton Hellbores instead is overkill, and prevents them from firing much in the next two rounds.
The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)
Ok. You destroy 1 ship per turn, as the other GHBs can't fire at other ships. So, you still gain nothing when using GHBs over APBs.

Oleg:
Quote:
Surely you can find spare 10 for Multiplex Tracking in Baseship !
Has Multiplex been fixed in a recent patch? Last I checked, it did not work in strategic combat. Ships only fire at one target per round (discounting PDC fire).

[ April 21, 2003, 04:31: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #27  
Old April 21st, 2003, 07:02 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Anti-Matter Torpedo

fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #28  
Old April 21st, 2003, 07:06 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Anti-Matter Torpedo

CHECK MY OTHER THREAD
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #29  
Old April 21st, 2003, 07:11 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Anti-Matter Torpedo

Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
Ok, that is just as bad as not firing at multiple targets at all.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #30  
Old April 21st, 2003, 08:19 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Anti-Matter Torpedo

i know
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.