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  #21  
Old February 11th, 2003, 12:09 AM
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Default Re: drag in space

Quote:
Originally posted by Aloofim:
quote:
Originally posted by Imperator Fyron:
Ships in SE4 do not go anywhere near the speed of light, so we don't have to worry about that.
Exactly what i thought. In SE4 a ship needs 2 turns to go from the system's star to the the Warp point outside the system, which in our solar system would be over 4 Light Hours, and every turn in SE4 its about 40 days (36.8?) so the speed of the ships would be aroung 625 Km/sec.
Wow, I thought they would be faster than that!

One month in SE4 is exactly 30 days. Watch the movement replay log some time.
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  #22  
Old February 11th, 2003, 01:18 AM

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Default Re: drag in space

Yes, but now we have the new "conceptual math". The answer can be wrong, but the question gets marked as correct if the student shows he "has the concept"



30 days, 36.8 days, I knew what he was getting at. lol
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  #23  
Old February 11th, 2003, 02:43 AM
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Default Re: drag in space

The exact answer isn't very important, really. That can be found with a calculator quite easily.
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  #24  
Old February 11th, 2003, 05:33 AM

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Default Re: drag in space

SE4 standard years have 10 months * 30 days = 300 days
Obviously they are based on the orbital period of Malfadoris Proper (homeworld of the Malfadorian) and on the insignificant Terran homeworld.

[ February 11, 2003, 03:34: Message edited by: Andr&eacutes Lescano ]
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  #25  
Old February 11th, 2003, 04:49 PM

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Default Re: drag in space

Quote:
Originally posted by oleg:
Another argument: tanks have sloped armour not because of the air drag but because of a chance to reflect shells. Surely, it would be a nice bonus if your ship can ricochet lasers or DUC shells ! [/QB]
Dam, I thought the sloped armour in tanks were for the air drag..........
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  #26  
Old February 11th, 2003, 05:19 PM

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Default Re: drag in space

Quote:
Originally posted by oleg:
You are completely wrong. The SE speed of light has been estimated before :

According to these canon opuses, on average SE ships move at 1-3 % c. It is also mean that maximum ship speed can be even higher. For example, we can assume that combat speed, which is twice faster than "strategic" speed is in fact the max. speed. Then it can be as high as 0.05c !

[/QB]
Redoing my numbers:
Year=300 days (10Months of 30 days)

Crossing a system in two turns (60 days)

2000 Km/sec or 0.66% of c, not 3%

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  #27  
Old February 11th, 2003, 05:31 PM
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Default Re: drag in space

Quote:
Redoing my numbers:
Year=300 days (10Months of 30 days)

Crossing a system in two turns (60 days)

2000 Km/sec or 0.66% of c, not 3%
This is just the average speed though - there ought to be accelleration and decelleration factored into that (even though SE4 ships can change direction completely mid-journey without any apparent need to slow down).
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  #28  
Old February 12th, 2003, 12:34 AM

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Default Re: drag in space

I hate to bust into a discussion where I clearly don't belong, but...

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Couldn't resist.
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  #29  
Old February 12th, 2003, 12:39 AM
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Default Re: drag in space

Quote:
Originally posted by Aloofim:
quote:
Originally posted by oleg:
Another argument: tanks have sloped armour not because of the air drag but because of a chance to reflect shells. Surely, it would be a nice bonus if your ship can ricochet lasers or DUC shells !
Dam, I thought the sloped armour in tanks were for the air drag..........[/QB]
Well, some Lotuses and Lamboardginy(sp.) do look like a very pressed down tanks

[ September 04, 2003, 23:53: Message edited by: oleg ]
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  #30  
Old February 12th, 2003, 02:26 AM
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Default Re: drag in space

Quote:
Originally posted by Aloofim:
quote:
Originally posted by oleg:
But first they must accelerate to that speed, right ? That means to make the trip in time, the peak velocity would be much higher than apparent _average_ velocity.
There is a big diference between 625 Km/sec and 300 000 Km/sec.......
Ships in SE4 are traveling at 1/480s of light's speed. [/QB]

You are completely wrong. The SE speed of light has been estimated before :
http://www.shrapnelgames.com/cgi-bin...=008034#000003

and here:

http://www.shrapnelgames.com/cgi-bin...3;t=007281;p=4

According to these canon opuses, on average SE ships move at 1-3 % c. It is also mean that maximum ship speed can be even higher. For example, we can assume that combat speed, which is twice faster than "strategic" speed is in fact the max. speed. Then it can be as high as 0.05c !
Now, the battle usually takes place around planet.
Obviously, matter density between Earth and Moon is much higher than between Sun and Epsilon Eridani.Now I'm pretty convinced that at max. battle speed SE warships can easily get a measurable resistance. Hence, sleek and aerodynamic ships should get an advantage !

Another argument: tanks have sloped armour not because of the air drag but because of a chance to reflect shells. Surely, it would be a nice bonus if your ship can ricochet lasers or DUC shells !
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