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  #21  
Old February 18th, 2003, 11:21 PM

Phoenix-D Phoenix-D is offline
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Default Re: Wish list for patch/SEV

There's an easier, if messy, way.

Make the weapon platforms, say, 10 KT each. Now make a mount that reduces component size- .1 should do nicely. Using the family allow field, you can specify which components can use that mount..put in the familes of the armor and shield-generation components.

Now you will still see the weapons, but they won't -fit- so it'll be irrelevent, and the mount that makes the armor/shields fit will only work for them.

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  #22  
Old February 19th, 2003, 12:16 AM

tesco samoa tesco samoa is offline
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Default Re: Wish list for patch/SEV

without reading the rest of the thread...

a senerao editor
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #23  
Old February 19th, 2003, 01:02 AM
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Default Re: Wish list for patch/SEV

for me, it would be a friendlier user interface. one that remembers the position of each listbox component. micromanagement is fine but at least the gui components need to work along.
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  #24  
Old February 19th, 2003, 05:11 PM

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Default Re: Wish list for patch/SEV

I think I'll be modding the Quantum reactor out.
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  #25  
Old February 19th, 2003, 08:27 PM
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Default Re: Wish list for patch/SEV

Quote:
Originally posted by Aloof:
I think I'll be modding the Quantum reactor out.
In my Mod, I will make it act like a better Version of the Solar Collector as that is the only way to produce limited supply in a component.

I do not like the fact that one QR ship will supply an unlimited number of ships, making supply only matter during a battle.
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  #26  
Old February 19th, 2003, 10:44 PM

tesco samoa tesco samoa is offline
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Default Re: Wish list for patch/SEV

On build ques... The option... Repeat for this many times in the que... ( Say you want to build 4 ships then 8 turns of mines then back to ships ...)
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Hey GUTB where did you go...???

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  #27  
Old February 20th, 2003, 04:02 PM

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Default Re: Wish list for patch/SEV

Well, I left only 3 Quantum Reactors. They "produce" 10000, 15000 and 20000 suplies before needing to resuply. I still think 20000 might be too much......
Hell, I don't even remember if there was more than one QR in the unmoded SE4.
I'm using Proportions. It got me hooked , can't go back to the original, can't play any other mod.
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  #28  
Old February 20th, 2003, 05:39 PM

kalthalior kalthalior is offline
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Default Re: Wish list for patch/SEV

I know it's been discussed before, and at great length, but I'd like something done about the way mines & minesweeping work. No suggestions, just don't like the all or nothing nature of the current system.
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  #29  
Old February 20th, 2003, 06:00 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Wish list for patch/SEV

For P&N, I've made the Quantum reactor about the same strength as that, except mine is 500kt, and stores 1/2 million supplies.
It ends up being balanced with the other supply storage technologies (3x more, 3x more expensive per storage point)

For mines, you can reduce or eliminate sweeping technology to avoid the "nothing" side. The "all" side is pretty unavoidable in a literal sense, but what you can do is force players to spread their mines over multiple sectors. If your minefield is spread out, then not all of them will detonate.
A low limit on the number of mines per sector will help that, but then you have to reduce sweeping even more.

I have decided on No Sweeping, weaker mine warheads, and overall less damage per sector possible from mines.
That way, entering a minefield with a large fleet means you WILL get hurt, but it is unlikely that you will lose any ships. Small fleets or solo ships will still get vaporized, but that's unavoidable in SE4.
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  #30  
Old February 22nd, 2003, 12:37 PM
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Me Loonn Me Loonn is offline
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Default Re: Wish list for patch/SEV

What me really would like, woulds be the ability to make warp points at the EXACT sector u want them to, say, using two warp point manipulators, or a new top level (and more expensive / bigger) ultra quatum resonator (or whate'ver name u make up for it ) that would allow u to choose both system and sector u wants the wp to exit.

Temporal shipyards to same component family as normal ones, for upgrade to be less so pain.

-edit: me knows not spellin-

[ February 22, 2003, 10:40: Message edited by: Me Loonn ]
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