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Old December 23rd, 2002, 12:31 AM
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Default PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

On this thread, I said I'd make a racial point balance mod for the basic (otherwise unmodded) game.

Post here if you have any strong opinions about what things should cost. I have a pretty good idea of what to do, but you probably have good ideas too, so if so, post away.

PvK

[ February 26, 2004, 06:08: Message edited by: PvK ]
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Old December 23rd, 2002, 12:45 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

You should definetly add SJ's maintenance modification.

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Old December 23rd, 2002, 12:47 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Aggressiveness and Defensiveness need to be very expensive. Make the minimums of them be 90%. Religious races dont need to be able to lower Aggressiveness to 75% to get half the points back for taking Talismans. Remove Environmental Resistance by making min 100 and max 100. It is a pointless trait that only serves as a loophole to get free points.
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Old December 23rd, 2002, 12:51 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Quote:
Originally posted by geoschmo:
You should definetly add SJ's maintenance modification.

Geoschmo
I would, but this would require modding the vehicles.txt file, so that would be sort of beyond the scope of the mod, and it would lose compatibility with other mods that otherwise would be able to work with it.

PvK
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Old December 23rd, 2002, 12:55 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Quote:
Originally posted by PvK:
quote:
Originally posted by geoschmo:
You should definetly add SJ's maintenance modification.

Geoschmo
I would, but this would require modding the vehicles.txt file, so that would be sort of beyond the scope of the mod, and it would lose compatibility with other mods that otherwise would be able to work with it.

PvK

Ok then, well make it real expensive then, and top it out at 10% period.

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Old December 23rd, 2002, 12:59 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Quote:
Originally posted by Imperator Fyron:
Aggressiveness and Defensiveness need to be very expensive. Make the minimums of them be 90%. Religious races dont need to be able to lower Aggressiveness to 75% to get half the points back for taking Talismans. Remove Environmental Resistance by making min 100 and max 100. It is a pointless trait that only serves as a loophole to get free points.
There are two brackets for both reduction and improvement, and I'd rather not remove those options entirely, as again that would make the scope of the mod more than just a balance correction. What I will do though is make nearly-pointless sacrifices earn extremely few points.

Aggressiveness 75% is still a disadvantage for a Religious race, because not all their units will have talismans. Very low aggressiveness is a signifigant disadvantage even to races that plan to avoid using it, because cementing yourself into a strategy that avoids hitting with non-talisman direct-fire weapons, is limiting your flexibility.

Environmental resistance is greatly overvalued, but also is not without consequence - it cuts down planet reproduction significantly, which does have an effect even in the unmodded game. Also, it's more interesting if players have to pay at least a bit of attention to planet Conditions, so it should be worth at least a few points.

PvK
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