.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old August 16th, 2002, 09:41 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

I think it is a useful thread.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #22  
Old August 16th, 2002, 09:53 PM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

Quote:
Originally posted by Geoschmo:
Hold on there oleg. I think you maybe misunderstood him. I don't know anything for sure, but I haven't heard anything saying this will be an expansion of the current game. I believe it's supposed to be a seperate game entirely. But one that is set in the "SEIV universe." Of course I could be off too. But until we know for sure we shouldn't go off to far cause that's how people get disapointed.

Geoschmo
Then I wonder what he meant by this:

Quote:
... is already working on the upcoming 3D Space combat game in the SE:IV universe. This game will be the test bed for the 3D combat portion of SE:V. Right now we're looking for a new artist to finish up the 3D work, ...
Test bed for ... eh?

[ August 16, 2002, 20:55: Message edited by: Elowan ]
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote
  #23  
Old August 16th, 2002, 10:03 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

As I understand it now, Space Empires: The System Wars is to be a real time game based on a combat in a single space empires system. It's hoped that this will serve as the basis for combat in Space Empires V.

I would like to see SE:V optional between turn-based and real time - similiar to turn based and simualtaneous in SE:IV.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #24  
Old August 16th, 2002, 10:03 PM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

The game I was talking about is the next game in the series. It will have SE:IV in the name, but it will be more of a homeworld meets starcraft style of game.

If that is succesful it will be the tactical combat engine for SE:V. SE:V, from everything I have seen, will still be turned based.
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #25  
Old August 16th, 2002, 10:08 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

Quote:
Originally posted by oleg:
Even if this is true, I do not think we shall be denied to get something positive out of it. However disrespectfull I am to the real-time "strategy" games, I am willing to admit that tactical combat can be turned to real-time with considerable benefits to se-5. Moo3 team is, IMHO, on right track here. After all, you are supreme leader of star empire and shall not be bothered with aiming of every single cannon !
Oh yes, combat needs some sort of 'simultaneous' resolution to resolve lots of balance problems. I think that 'impulse' turn-segments would work as well as 'real time' since all that 'real time' actually means is many small steps executed very quickly so it looks like it's in motion. Why waste the extra processing time on display for animation's sake only? Just have 64 or 128 'impulses' in a turn and have ship and weapon initiative to calculate who goes when.
Reply With Quote
  #26  
Old August 16th, 2002, 10:43 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

Elowan, you are right on, as confirmed by Richards later statments. What I was cautioning oleg about was that he seemed to be reading into it that the 3D combat was going to be an "expansion" for SEIV, not a test bed for SEV.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #27  
Old August 17th, 2002, 03:47 AM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

now a RTG combat engine would be real nice.
Reply With Quote
  #28  
Old August 17th, 2002, 04:11 AM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

Just to refute one of the things said in this thread: SEIV problably is giving a lot of money to MM/Shrapnel, because even without much "marketing", everyone knows about it and recommends it.

MM/Shrapnel don't have (at least i don't know one) a distribuitor in Brazil (where i live)...

To get my copy of SEIV Gold i had to search a lot, because you simply can't find it in Brazil, until i found a friend that have a friend that had a friend that bought it in the US and don't knew what to do with it (i suggested that he gave it to me, but he don't accepted, so i had to buy from him the game, paying a very high price).

But i'm happy saying: this is the best money that i spent in a long time!

(looks like i talk too much... sorry folks)



Makinus
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #29  
Old August 17th, 2002, 05:42 AM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

We do plenty of marketing, just not the expensive wasteful types that most publishers change their developers. Trust us we are much more aggressive on the marketing in the long term than most publishers.

And if you know a good distrbiutor in Brazil, have them contact us.
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #30  
Old August 17th, 2002, 08:24 PM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: The Future for SE IV? Does it have one?

Richard, do the universe a great deed of justice and NEVER EVER give up the SE titles... NEVER!

Despite all odds, that title defies and industry dead set on having the bigger flash.

I will admit, games like homeworld and Imperium Galatica look great with thier movie style space battles, but SE4 jsut has the scope of gradure that makes my lips curl in insane laughter.

If anything, SE is just beginning thier franchise. In time, I expect we can see everything from board games to novels to movies to annoying plush phong for the kiddies.....
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.