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April 18th, 2003, 07:12 AM
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General
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Re: Tech-Grid-Mod
well judging by my track record on mods... hey 3 are released... it should be 3 weeks plus the summer.... maybe the fall and def'n the winter...
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 18th, 2003, 07:53 AM
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Shrapnel Fanatic
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Re: Tech-Grid-Mod
3 weeks or else...
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April 18th, 2003, 10:03 PM
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Sergeant
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Re: Tech-Grid-Mod
Back to what jimbob was saying, would it be an idea to mention in the tech description what other techs are required for the desired results?
For Example (from the sample you gave),
Name := Ship Construction
Description := The construction of starships and their support components. Requires research into Industry, Construction, and Space Yards for maximum results.
While the requirements may seem intuitive you must remember that we are used to the SE4 tech tree and that is the basis for our intuition (as far as this game goes). I just think that something like this could save some brain cells at three in the morning, especially for a mod like this.
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April 18th, 2003, 11:35 PM
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Re: Tech-Grid-Mod
good point.
I think i will add that..
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 27th, 2003, 08:50 AM
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Shrapnel Fanatic
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Re: Tech-Grid-Mod
side point: i have been thinking and doodling a bit with a tech-grid mod idea myself. just so everyone knows that if i actually make one, i'm not being a cheap copycat. and if i do make one, it won't be a cheap copy.
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April 27th, 2003, 11:37 AM
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Shrapnel Fanatic
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Re: Tech-Grid-Mod
Tesco, you have no excuse not to finish the mod now. Get SJ's Tech Grid Modder, and you can do lots of modding in no time flat.
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April 27th, 2003, 05:37 PM
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Re: Tech-Grid-Mod
ha ha... yea.... Later today i will post a sneak of the common facilities for everyone.
Later in the week I will post a sneak of the common components for everyone...
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 27th, 2003, 11:45 PM
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General
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Re: Tech-Grid-Mod
Here is the common facilities EDIT:Put an old file here before
1051536077.txt
Remember this does not include all advanced race components.
This is Version 1 of common facilities.
If you have any suggestions/comments please post here
[ April 28, 2003, 14:21: Message edited by: tesco samoa ]
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 28th, 2003, 12:01 AM
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Lieutenant Colonel
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Re: Tech-Grid-Mod
Looks great Tesco.
If you want a beta tester, I'm in.
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April 28th, 2003, 01:03 AM
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Re: Tech-Grid-Mod
That will be starting in a few weeks when I am done.
Your in.
I will also be inviting the sweet crowd along and some other pbw regulars along to play test it.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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