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March 21st, 2002, 10:16 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: In Review: Best Fleet Strategy
I knew it was c3p0 just not the exact words so I keyword searched star wars esp 4 script and found one with the words. Took 20 seconds... with a little help from google
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 21st, 2002, 10:53 PM
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Private
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Join Date: Mar 2002
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Re: In Review: Best Fleet Strategy
Surely not the only, but maybe the most famous, use of the prefix "uber" was by Hitler in his writings and the Nazi party in the word "ubermensch". It literally means over-men but is more correctly translated as supermen. It was used in refering to the supposed superiority of the Aryan race over all others and used to justify horrible acts by the same.
Fortunately "uber" here seems to have a more benign connotation meaning a super or ultimate strategy. It does come out of the tradition in Role-playing Games of "munchkinism", or the maxing of stats and skills to make the game as easy as possible and ignoring any role-playing in the process. Mind you I have given in to "munchkinism" myself from time to time, and found it a useful method of play when testing the limits of AI. Fortunately the games we play lend themselves to many styles of playing. There is no need to look down at those who play differently than us.
Please excuse me if I bored you, I started out explaining some German and ended up preaching.
Texfire
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March 21st, 2002, 10:59 PM
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Corporal
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Re: In Review: Best Fleet Strategy
Very interesting...
I had no known that about Hitler and 'uber', that one's new
Thank you for clearing that up though...its funny, for the longest time the acronym PBW got to me, only coz Im used to seeing "PBEM" (play by email - I was a vga planets/stars man before I found SE) instead of play by web, and for the life of me I couldnt figure out what that W was for...*LMAO* Damn I can be such a dumbass when Im sober.
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March 21st, 2002, 11:07 PM
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BANNED USER
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Re: In Review: Best Fleet Strategy
texFire,
Thanks for the full background. I love word derivations.
I also loved the granet hills around Austin and a place called "Inks Lake State Park".
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March 21st, 2002, 11:15 PM
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Colonel
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Re: In Review: Best Fleet Strategy
Right, off-topic I know but an Englishman canno more resist a challenge with a colonial than Gryphin can avoid nasal hair!
Secundus - what type of vessel was Princess Leia's ship in Star Wars (ie the one being chased by the Star Destroyer in the first film), what was its name and who was its captain?
Tesco - cue google search
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March 21st, 2002, 11:39 PM
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Corporal
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Re: In Review: Best Fleet Strategy
Argghgh right on the tip of my tongue... Been a while since I watched that. All I can remember now is the dude choking...
"...we're on a...diplomatic...mission..."
"If this is a council (**what word does he use?) ship, where is the Ambassador?..."
*l* damn I love useless trivia for some reason... especially when it eludes me...
Arent those ships she was on called Blockade Runners or something? Maybe Im thinking of something else...
[ 21 March 2002: Message edited by: Cynapse ]
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March 22nd, 2002, 12:00 AM
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Private
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Re: In Review: Best Fleet Strategy
Check this:
One starting planet
Low tech start
In 25 turns you can have ECM I, DUC IV, and PD III.
x15-20 escorts
x5 fleet supply oilers
When the Fleet Group Omega comes for you...all you can do is surrender.
*** ALL YOU CAN DO IS MINE YOUR WARP POINT AND DELAY THE END FOR A WHILE YOU HAVE NO OTHER OPTIONS ***
I call this the Red Army fleet strategy. YOU CANNOT WIN.
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March 22nd, 2002, 12:27 AM
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National Security Advisor
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Re: In Review: Best Fleet Strategy
Hehe. I'll give him points for effort. He is persistant. Maybe when he has played a few more games he'll start to realize...
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March 22nd, 2002, 12:37 AM
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Brigadier General
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Re: In Review: Best Fleet Strategy
Umm... 25 turns?
It's more like at least 50 turns, Unless you set up extensive research colonies.
I did a quick start as terrans and kept on researching those techs:
To get ECM and Point Defense, you have to research Military Sciences that took me about 24 turns.
Projectile Weapons too me about 20-21 turns to get to level 4.
And to research ECM and Point Defense, it takes about another 33 turns.
24+33=57 turns.
Now this is only according to One planet, No racial advantages, and Low tech.
So are you sure it was 25 turns?
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March 22nd, 2002, 12:51 AM
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Corporal
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Re: In Review: Best Fleet Strategy
*laughs outright* Maybe its the Aries flowing in my blood, or the fact that I love to defy the laws of nature... But I doubt your strategy is foolproof... I would love to test it.
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You are now experiencing what we call... a Cylapse.
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