|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
January 21st, 2021, 10:06 PM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: issues in scn 32 Danube Rivermen
If anyone has not played this one I recommend giving it a go.
__________________
John
|
January 21st, 2021, 11:19 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: issues in scn 32 Danube Rivermen
The issue with the air transports has been corrected and it was an OLD speed value for that UC..... the smoke dischargers may take some code work
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
January 22nd, 2021, 01:40 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
issues in scn 35 HG In Russia
Continuing my picking of nit:
1. The Stukas take one damage after they drop their bombs. Usually they can strafe for a few turns.
2. the 251/10s have a carry capacity of 13. Probably a designer mod but I would think such an old scenario would be stock.
3. The photo for the mech infantry is of a soldier with a STG-44. It is a 1941 scenario and the unit has Kar 98s.
All very minor issues but my detective background and OCD won't let me ignore them.
|
The Following User Says Thank You to RetLT For This Useful Post:
|
|
January 22nd, 2021, 01:41 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: issues in scn 32 Danube Rivermen
Quote:
Originally Posted by Imp
If anyone has not played this one I recommend giving it a go.
|
Agreed. This one has a bit of everything. Amphibious operations, an air drop, and cavalry.
|
January 22nd, 2021, 09:47 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: issues in scn 35 HG In Russia
Did you skip 34 or was it OK
Will investigate but..
1/ I'm going to say that may be deliberate to stop players from using them more than once.
2/........ no early on there was more "creativity" from scenario designers poking around with little unit changes to customize things and that has tapered off over the years...thankfully..... it makes error checking much easier when the units haven't been changed but 13 carry DOES appear to be a scenario designer adjustment as the 251/10 has only had a 3 man carry capacity since the DOS days and changing that creates problems I'm just going to leave alone.
Carry capacity is fixed in the game but it is FAR more flexible in RL
https://i.pinimg.com/originals/15/4a...a61b5505c5.jpg
https://www.nps.gov/museum/exhibits/...-8-14-1944.jpg
https://i.pinimg.com/originals/c8/b2...89b15f79ad.jpg
https://i.pinimg.com/originals/c1/25...cc6c25b72f.jpg
3/ in the future, knowing which unit number is VERY HELPFUL.
When that scenario was built they were carrying K98's now that unit carries 7.92k Mkb 42(H) and their in and out of service dates are completely different which is why that photo is what it is and why the units still carry the old weapons. That's the way the game preserves the major data the Scenario designer was working with at the time it was built but unit photo is not critical data that could alter a scenario
Last edited by DRG; January 22nd, 2021 at 11:25 AM..
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
January 22nd, 2021, 07:02 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: issues in scn 35 HG In Russia
Quote:
Originally Posted by DRG
Did you skip 34 or was it OK
|
I skipped up because I remember not liking it. I just opened it up and saw the Brit flag for both sides so I will look further.
If anyone wants to send me scenarios to play test I can stop being petty about finding minor errors.
I need something to keep me busy in quarantine.
|
January 22nd, 2021, 07:07 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: issues in scn 35 HG In Russia
Quote:
Originally Posted by DRG
3/ in the future, knowing which unit number is VERY HELPFUL.
|
Sorry about the F1, F2, G1, G2 had the wrong photo.
|
January 23rd, 2021, 02:29 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: issues in scn 35 HG In Russia
34 Fallujah road only has the issue of both flag being British on the player selection screen.
The opposition uses black during the game.
|
January 23rd, 2021, 09:16 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: issues in scn 35 HG In Russia
Quote:
Originally Posted by RetLT
34 Fallujah road only has the issue of both flag being British on the player selection screen.
The opposition uses black during the game.
|
Which is EXACTLY why the two Britain's were used !..... to give the enemy side the black flag as no Iraqi flag exists in SPWW2. He could have used Green, Blue or Red but in that case, used the same nation on both sides to generate the black (rebel) flags for the enemy. If you read the introduction to it you will find it can be played from either side which will keep you busy twice as long
Last edited by DRG; January 23rd, 2021 at 09:25 AM..
|
January 23rd, 2021, 07:30 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: issues in scn 35 HG In Russia
Why is not black and British flags on the player selection screen?
Seems like it would be clearer.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|