|
|
|
|
|
May 31st, 2012, 07:51 AM
|
Second Lieutenant
|
|
Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
|
|
Re: Mod_Mayhem
Jimbo, we don't like classy ladies.
Daggier and dirtier the better I say!
Excist hasn't been to the forums since I sent him a PM yesterday. So I'll give him another 24 hours to respond otherwise I'll hit the "GO" button.
|
June 1st, 2012, 02:23 AM
|
Sergeant
|
|
Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
|
|
Re: Mod_Mayhem
Quote:
Originally Posted by HoleyDooley
Ah, no I didn't. I only had a very quick look at them.
Glad to hear they have some buffs available early.
Talking about fun, the Skaven are also a bit of a fun factor as well.
I just love the Tomb Kings but am tempted to try Skaven at some stage.
Surprised no one has taken the Dwarves......they look to be pretty good.
|
Yep. Skaven is going to be interesting.
They would have absolutely owned in the ear of gem gens and hammers. They're practically built for cranking out blood stones like crazy.
As it is they have some cool tricks up their sleeve. Having a stealthy nation + large numbers of native stealth S3 casters opens ups some interesting (and potentially annoying) tactics.
|
June 1st, 2012, 09:00 AM
|
Second Lieutenant
|
|
Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
|
|
Re: Mod_Mayhem
Okay guys, I am kicking this one off.
There are a few more provinces per player than I would have liked....but hey, means you get to play with your mod until middle game at least.
HD
|
June 1st, 2012, 09:05 AM
|
First Lieutenant
|
|
Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
|
|
Re: Mod_Mayhem
this looks interesting.
|
June 1st, 2012, 09:08 AM
|
Second Lieutenant
|
|
Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
|
|
Re: Mod_Mayhem
Okay, the new version of the mod has renamed the dm file.
So you will most likely have this Expanded_Nations_1_v1_02.dm.
Just rename it to NOT include the v1_02. So that it loos like this.
Expanded_Nations_1.dm
Cheers and have fun.
HD
|
June 3rd, 2012, 12:22 AM
|
Second Lieutenant
|
|
Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
|
|
Re: Mod_Mayhem
Check out the army size of the dwarves!!!!!!!!!!!
I thought thematically they are few in number but tough!!!!!!!!!
Matty, are you handing out to your nation free Viagra?
|
June 3rd, 2012, 12:40 AM
|
Sergeant
|
|
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
|
|
Re: Mod_Mayhem
Nah, he hired the militia merc...
Ignore the host message, as awesome as extra gold would be, I didn't get any...
|
June 3rd, 2012, 02:55 PM
|
First Lieutenant
|
|
Join Date: Jan 2012
Posts: 744
Thanks: 5
Thanked 14 Times in 10 Posts
|
|
Re: Mod_Mayhem
Don't pay Nightfall any attention. I'm handing out Viagra, Cialis and the other brand! (and money for mercs )
|
June 3rd, 2012, 10:52 PM
|
First Lieutenant
|
|
Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
|
|
Re: Mod_Mayhem
Man, these grail knights are actually quite tough. I was a bit skeptical about the idea of them solo-ing a province, but after some play testing they typically do a pretty good job of it.
In fact, in my playtest the only one that failed was when the grail knight in question was blinded - but even that just resulted in him running in circles until the 50 turn time out (being beaten by angry peasants all the while) and then retreating after the time out.
Of course, luck being what it is it is entirely possible that everything will go south at a rate of knots in the real game, but that is all part of the fun :-)
|
June 3rd, 2012, 11:32 PM
|
Second Lieutenant
|
|
Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
|
|
Re: Mod_Mayhem
Find any grandmothers yet Jimbo?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|