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November 14th, 2011, 09:08 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - recruiting 10/11 - Send pretenders !
After watching carefully the list on Llama's server i didn t find any Fix version of the map by Edi. Is it on Llamaserver?
@Cool_hc: It depends if we go on a 11 fixed position map, in that case no. Otherwise i don't think it will be a problem to run this map with 12 players.
Atm i put you on the waiting list.
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November 14th, 2011, 09:14 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
I found an other version of the map with 11 lands hand placed so it s perfect ! That means Cool_hc can join and we can expect a balanced game with starting position.
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November 14th, 2011, 09:23 AM
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Private
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Join Date: Nov 2010
Posts: 26
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Great Thanks.
Also, I've changed my mind about Tien Chi. I'll go Caelum instead. Thanks
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November 14th, 2011, 09:35 AM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
And lets not forget as well, Cradle is a HUGE map. Even with 12 players we're all still going to get (IF all goes right for everyone!) 16 provinces each without having to fight even yet.
Unless, ya know, you're aggressive or something. Dear RNG, place me near a placid opponent, or if aggressive, one I may smash under hordes of maenads.
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November 14th, 2011, 09:40 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Lol Nosantee 
Don't forget diplo ! A good dogpiling can also be a solution too to an aggressive opponent 
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November 14th, 2011, 12:34 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Some RP:
Quote:
Some say that the friend isn't real, that it is some sort of play-thing of a young Bakemono-sho 4-year old girl's imagination and while i cannot claim to have see the creature, i believe her. I am one of the new cult, those who will struggle for the ascension of this 'imaginary friend' to the heights of godhood.
Long live the 'imaginary friend' and its prophet, the 'four-year old girl'!
....I just hope she's right and that a four-year old girl would never make up a story about a giant monster that wants to be a god.
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November 14th, 2011, 12:36 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Is there a revised version of the map we need to download? If so, would someone kindly provide a link? Thanks!
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November 14th, 2011, 01:18 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
No it s still the same map.
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November 14th, 2011, 01:23 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
I would still recommend Edi's Fix. Chances are the map at Llama actually is the fixed version, thou...
heres link for the fix http://forum.shrapnelgames.com/showthread.php?t=33652
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November 14th, 2011, 01:43 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Since the fix is quite old i think it s the latest version on llamaserver.
And btw the fix concerns mostly the nostart province settings which is already solved if we play with fixed started.
I don't mind to pick the map you mention Anaconda, but if we do so we lose the starting locations on the current version who actually match perfectly our need.
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