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August 16th, 2011, 08:22 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Illwinter's next project
Silly me, I somehow missed that.
That's just awesome!!!
I wonder if it would have PBEM as well, as in allow one to play at his leisure rather than engage in long blitzes (what would be impossible for a proud father of two )
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August 16th, 2011, 01:32 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Illwinter's next project
Hmm, I presume the turn structure would follow the CoE format rather than the Dominions one?
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August 16th, 2011, 04:27 PM
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Corporal
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Join Date: Oct 2006
Location: Florida
Posts: 62
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Re: Illwinter's next project
Awesome!
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August 16th, 2011, 04:38 PM
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Private
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Join Date: Mar 2008
Posts: 47
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Re: Illwinter's next project
I'm a bit dissapointed
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August 16th, 2011, 05:05 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: Illwinter's next project
Knowing Dominions_4 was not arriving this is the next best thing. All the features look great!
Here are some ideas, take any you wish:
The two games below are stable, successful and fun
fantasy TBS games with great strategy plus active
forum communities. Also their editors are powerful and easy to use.
A) Heroes_3 Complete
B) Age_of_Wonders_ShadowMagic
Second here are some gaming features which will
increase the success and interest of your future game:
1} Random Game Generator = Already exists!! Hooray!
2} Multiplayer option = Already exists!! Hooray!
3} Map Editor = Allowing editing of monsters, items,
terrain, and custom timed events. The best TBS map editors I have found
are from the two games above... perhaps they can provide ideas.
4} Variation for Size of Maps = Huge maps available as an option
for stronger systems. Could you make use of the memory usage
available from the 64-Bit Operating Systems??
5} Multiple Map Levels = Allows dungeon type maps OR
multiple worlds type maps
(Cavern realm, Shadow Realm, Myrror Realm, Underwater realm)
6} Custom AI Scripting Option = Allows the community
to create unique AI personalities thus anytime someone
new to the community complains about the AI everyone
can respond with "Create some scripts to generate new
and different AI behaviors."
7} Multiple Random AI Personalities = Prevents the
human player from being able to predict what the AI
will be doing during a game. The custom AI scripts
created can be included when the game is randomly
selecting an AI script. Any AI personality script
should have the option of being disabled in case it's
bugged.
8} Random Item Formula = Allows items within the game
to be more unique and thus increases replay value.
Examples = Variables A, B and C are randomly selected
from separate lists.
Kings(A) Poisonous(B) Axe(item) of Death(C)
Ice(B) Knife(item)
Dukes(A) Helm(item) of Minds(C)
Fire(B) Boots(item) of Speed(C)
Using a random item formula means each new game will have new unique items!
Adding one new variable greatly increases the number of possible items.
__________________
There can be only one.
Last edited by NTJedi; August 16th, 2011 at 05:11 PM..
Reason: details
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August 16th, 2011, 10:50 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Illwinter's next project
Quote:
Originally Posted by Spendios
I'm a bit dissapointed
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Wanna share why?
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August 17th, 2011, 01:09 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
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Re: Illwinter's next project
Ohhhhhh !
Is that a spellbook I see with the witch ?
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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August 17th, 2011, 01:17 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Thanked 106 Times in 71 Posts
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Re: Illwinter's next project
Quote:
Originally Posted by brxbrx
Quote:
Originally Posted by Spendios
I'm a bit dissapointed
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Wanna share why?
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Probably because it is not Dominions 4 .
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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August 17th, 2011, 02:45 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Illwinter's next project
Will it have a soundtrack?- Dråm maybe?
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August 17th, 2011, 02:58 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Thanked 165 Times in 22 Posts
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Re: Illwinter's next project
Quote:
Originally Posted by WraithLord
SP only, right?
Do you have a dev log, like for Dominions?
Edit: will you release a demo?
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When don't have a public dev log yet, but I might make something like that available. Maybe just a change log from git (the revision control system we use).
Demo, I don't know. If we have time to make one, might happen after release, we'll see.
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