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August 22nd, 2010, 05:29 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Sure, I can play Arco, unless someone really wants it All other nations [except Agartha] look fine enough. I can even play last unpicked one.
Abysia is not so one dimensional. Sure, big part of it is, but it's great at what it does. Burning Ones are one of the best sacreds around. Warlocks are great mages and give you blood and tough communions. And you get EDM for Zmeys, Ember Lords, etc. You can afford dormant rainbow with E9. And you get 120 free design points.
My game was a bit weird thougj, I had Ultimate Gateway and I was fighting Lanka with blood40 site for victory. So insane amounts of summons on both sides.
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August 22nd, 2010, 05:52 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Quote:
Originally Posted by Zeldor
Sure, I can play Arco, unless someone really wants it All other nations [except Agartha] look fine enough. I can even play last unpicked one.
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Well, ghoul31 rescued you from Agartha. So, if anyone reading this would like Arco let Zeldor know and we'll roll him a new nation.
Quote:
Originally Posted by Zeldor
Warlocks are great mages and give you blood and tough communions.
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I think this is part of the reason I have a bad impression of them: I compare them to the MA warlocks (one of my favorite mages in the game) and they seem so lacking. But I certainly don't want to eliminate OP nations and then create another one, so I'm changing that random to 25%.
What I'm trying to balance is that we have two blood nations in the game. Pan has expensive, but recruit everywhere, mages. Aby has cap only, but cheap, mages. I'd like them be evenly matched when it comes to blood magic capabilities (of course if only one is chosen this won't matter).
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August 22nd, 2010, 06:06 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Nobody is playing Ermor? Then I'll grab them.
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August 22nd, 2010, 06:40 PM
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Private
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Join Date: Oct 2006
Posts: 34
Thanks: 1
Thanked 2 Times in 1 Post
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
The Earth Cyclops isn't that exciting, but he is still really nice as a generic grunt type of thug, and the extra earth is nice for the rituals, army buffs (army of gold/lead anyone?) and forgings.
The spirit is probably a better choice for removal than the earth cyclops, as the spirit has fixed paths, not particularly good paths, awful stats (8 defense!) and no feet slot for earth boots/winged boots, and is extremely slow moving in battle.
So while the Earth Cyclops is superb flying raider, army buffer and generic thug, the spirit is more of a ... gnome lore caster, and inferior army buffer.
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August 22nd, 2010, 06:53 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Valerius, Frozen Lama wrote a very nice guide on EA Abysia, showing how to turn away from their 1 trick pony image. I agree that EA Abysia is pretty strong, especially compared to the nation pool available, and yes I agree that TC doesn't belong here.
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August 22nd, 2010, 07:07 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Quote:
Originally Posted by 13lackGu4rd
Valerius, Frozen Lama wrote a very nice guide on EA Abysia, showing how to turn away from their 1 trick pony image. I agree that EA Abysia is pretty strong, especially compared to the nation pool available, and yes I agree that TC doesn't belong here.
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Yeah, it looks like I got TC wrong. Luckily, nobody had chosen them yet so it was easy to pull them out.
It also doesn't seem like there's much support for a boost for Aby so I'm leaning towards removing the boost I gave them...
Anyway, thanks everyone for the feedback!
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August 22nd, 2010, 07:01 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Due to popular demand the earth cyclops is back! I'm going to basically copy Squirrelloid's monstrum spell from his balance mod and we'll make that a separate troop summon (the only differences being 12 gem cost instead of 10 and 200 HP instead of 232).
Action, interesting comments on the spirit. I can't say I've used them all that much. On paper it seems like they might be decent for crowd control if they cast soul vortex. I could give them a HP or regen boost to make them more like the EK since I've always thought their HP were on the low side compared to other tarts.
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August 22nd, 2010, 07:54 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
if anyone needs a boost its Agartha. But we have a volunteer as is =).
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August 22nd, 2010, 07:59 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
don't get me wrong, EA aby is not a strong nation by any means. they fit into this game just fine. they are for sure one of the weakest EA nations. me and zeldor have just shown recently that they *can* be played and turned into a good nation
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August 22nd, 2010, 09:16 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Ok, based on the comments I've removed the change to Aby's warlocks.
As far as maps go, the main candidates I've come up with are Streamlands and Land of Ethereal Squirrels (both wraparound). Streamlands has played well in CF 3, while LoES will provide a nice average of 13 provs/player as well as 13 water provinces to fight over.
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