.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old July 28th, 2010, 07:27 AM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: Magic shield effects

My laundry list of things to test is getting to be of epic proportions, thanks for all the observations and contributions!
Reply With Quote
  #22  
Old July 28th, 2010, 07:42 AM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Magic shield effects

Quote:
Originally Posted by Graeme Dice
If it checks MR, as you claim, then you should be able to produce a debug log demonstrating this with about a minute of work with the debug mod.
Do your own homework.

Quote:
Originally Posted by Kadelake
Would it be possible to see the game mechanics in the debug log? It would be great if someone familiar with the log would test vine shields, eye shields and the Medusa shield.
You can. Start Dominions with dom3 -dd and you will see shield effects being checked against MR in the log.

Quote:
Originally Posted by Gregstrom
Some shield effects have surprisingly good pen - I've seen some noted as pen 12 previously on the forum.
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
Reply With Quote
The Following User Says Thank You to Psycho For This Useful Post:
  #23  
Old July 28th, 2010, 08:24 AM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: Magic shield effects

Quote:
Originally Posted by Psycho View Post
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
Epiphany
Reply With Quote
  #24  
Old July 28th, 2010, 10:47 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Magic shield effects

Quote:
Originally Posted by Psycho View Post
Do your own homework.
You're the one making the claim of a MR check. It's thus your responsibility to provide evidence that this statement is correct. Not mine to disprove it.
Reply With Quote
  #25  
Old July 28th, 2010, 11:59 AM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Magic shield effects

Quote:
Originally Posted by Graeme Dice View Post
You're the one making the claim of a MR check. It's thus your responsibility to provide evidence that this statement is correct. Not mine to disprove it.
LOL. That reasoning is so flawed.

Believe what you will, I don't care.
Reply With Quote
  #26  
Old July 28th, 2010, 01:03 PM
Kadelake's Avatar

Kadelake Kadelake is offline
Sergeant
 
Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
Kadelake is on a distinguished road
Default Re: Magic shield effects

Quote:
Originally Posted by Psycho View Post
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
Oh, right. I had forgotten about that. The manual had me fooled with it's claims of basic penetration being 10.

I meant a -4 penalty to a basic MR check. Which would mean a penetration strength of 16. I guess the pen in the debug log stand for penetration strength and not penalty.

I ran some tests and it turns out:

Vine & Eye shields: Pen 12
Medusa: Pen 13
Totem: Pen 16 (so a -4 penalty, just like the manual claims)


The eye shield kind of surprised me. It seems to work more often then that. Too bad I don't have the turn file when Gregstrom and I duked it out with eye shields, mage bane and the aegis. It would have been interesting to see the die rolls.
Reply With Quote
The Following 2 Users Say Thank You to Kadelake For This Useful Post:
  #27  
Old July 28th, 2010, 01:23 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Magic shield effects

I have an archive. Do you remember the game name and turn?
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #28  
Old July 28th, 2010, 02:54 PM
Kadelake's Avatar

Kadelake Kadelake is offline
Sergeant
 
Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
Kadelake is on a distinguished road
Default Re: Magic shield effects

It was Strolling 2 but I don't remember the turn. Don't bother looking for it for my sake. I don't think it's worth the effort
Reply With Quote
  #29  
Old July 28th, 2010, 03:44 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Magic shield effects

Was I in Strolling 2?

Oh, I was. Old age is getting to me

Edit: Also, AARGH! That was two years ago - what have I been doing with my life??

Edit Edit: I wonder if the mechanism changed in a patch sometime?
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #30  
Old July 28th, 2010, 03:53 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Magic shield effects

Quote:
Originally Posted by Kadelake View Post
Quote:
Originally Posted by Psycho View Post
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
Oh, right. I had forgotten about that. The manual had me fooled with it's claims of basic penetration being 10.

I meant a -4 penalty to a basic MR check. Which would mean a penetration strength of 16. I guess the pen in the debug log stand for penetration strength and not penalty.

I ran some tests and it turns out:

Vine & Eye shields: Pen 12
Medusa: Pen 13
Totem: Pen 16 (so a -4 penalty, just like the manual claims)


The eye shield kind of surprised me. It seems to work more often then that. Too bad I don't have the turn file when Gregstrom and I duked it out with eye shields, mage bane and the aegis. It would have been interesting to see the die rolls.

Eye Shield vs Vine shields:

With open ended die rolls eye shields will seem more effective - each hit has a chance of resulting in eyeloss; whereas vine shields will result cancel attacks, if successful.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.