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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old December 17th, 2010, 03:19 AM

Dimaz Dimaz is offline
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Default Re: Dom3xTest

It is planned, that's why the levels are present in the interface.
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  #22  
Old January 9th, 2011, 07:38 AM
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Lihaässä Lihaässä is offline
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Default Re: Dom3xTest

Thanks for a good tool! Could it be possible to allow armies use all research possible until you'll find a way how to determine specific levels of research in each path?

Also it would be really useful to give gems to execute the spells.
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  #23  
Old January 9th, 2011, 11:36 AM

Dimaz Dimaz is offline
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Default Re: Dom3xTest

Thanks
I use debug mod for both this situations. First it sets all the spells at research level 0, and second it adds the 1-pearl version of wish that allows to get all the gems you want.
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  #24  
Old May 10th, 2011, 04:55 PM

John Agartha John Agartha is offline
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Default Re: Dom3xTest

Great utility! Thanks for posting it.

Have you made any further progress on adding magic/research to the program?
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  #25  
Old May 10th, 2011, 05:51 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dom3xTest

now THAT is the way to ask for things.
Where were you when the Devs were still around?
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  #26  
Old May 11th, 2011, 02:00 AM

Dimaz Dimaz is offline
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Default Re: Dom3xTest

I haven't worked on it much after 0.5 release and adapting it to CBM 1.7. I still hope to finish what I had planned originally as I use it too and want some more functions (I think I'm more interested in running the same battle several times automatically than in research limits).
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  #27  
Old September 30th, 2012, 02:13 AM

Dimaz Dimaz is offline
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Default Re: Dom3xTest

Someone informed me that the download link is dead, here's the new one.
https://rapidshare.com/files/3891512788/0.5.rar
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