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  #21  
Old February 1st, 2010, 07:39 AM

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Default Re: Venexia, the most serene republic

Halo definitely looks better.
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  #22  
Old February 4th, 2010, 06:55 PM
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Default Re: Venexia, the most serene republic

tweaked the attack sprite of the master alchemist and finished the 2nd shape of the leon.
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  #23  
Old February 27th, 2010, 05:15 PM
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Default Re: Venexia, the most serene republic

When i starta game with my modded nation, i got this phrase "sprnbr too high for this file", what does that mean?
this happens right before the first turn.
Any sugestion?
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  #24  
Old March 1st, 2010, 11:40 AM
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Default Re: Venexia, the most serene republic

Not sure, but if some number is too high, I'd guess it's this one:

#maxage 1000000000
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  #25  
Old March 1st, 2010, 03:36 PM
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Default Re: Venexia, the most serene republic

no, it wasn't that.
i think that spr stand fo sprite and nbr means number, but i don't get what is that supposed to mean.
sprites do not use numbers, it's a link with letters, not numbers.
I haven't modded new spells or missile weapons, so it can't be that
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  #26  
Old March 1st, 2010, 04:21 PM
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Default Re: Venexia, the most serene republic

I'm not sure if this'll be helpful, but I got that error once when I forgot to put # in front of the spr1 and spr2 for a unit.

Is it okay to have comments in there without -- in front of them? I haven't noticed any other mod I've looked at doing that.
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  #27  
Old March 1st, 2010, 06:50 PM

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Default Re: Venexia, the most serene republic

#newmonster 2294
#name "Mistro del viero"

has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!

I mean I know you've copied sprite, but maybe it's messing with it or something?
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  #28  
Old March 2nd, 2010, 12:41 PM
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Default Re: Venexia, the most serene republic

Quote:
Originally Posted by Globu View Post
I'm not sure if this'll be helpful, but I got that error once when I forgot to put # in front of the spr1 and spr2 for a unit.

Is it okay to have comments in there without -- in front of them? I haven't noticed any other mod I've looked at doing that.
i have checked the file, i wrote every # i needed to
Quote:
#newmonster 2294
#name "Mistro del viero"

has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!
The "mistro" has a copyspr right before, so it shouldn't be that the problem.

I can't play now, i'll try this solutions anyway
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Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

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Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic
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  #29  
Old March 2nd, 2010, 01:35 PM
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Default Re: Venexia, the most serene republic

Quote:
Originally Posted by Swan View Post
Quote:
Originally Posted by Globu View Post
#newmonster 2294
#name "Mistro del viero"

has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!
The "mistro" has a copyspr right before, so it shouldn't be that the problem.

I can't play now, i'll try this solutions anyway
Per the mod manual, it's invalid to use both #copyspr and #spr1/#spr2 commands for the same unit. If you need the base sprite for one of the poses, perhaps you could just take it from the sprite dumps.

Also - with regards to comments - the parser doesn't really respect line beginnings, so something like:

--#modcommand

...will NOT be commented out. It may not function correctly, however, since the parser expects the # to begin the line. Any line not containing a # is ignored by the parser (in my experience.)
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  #30  
Old March 20th, 2010, 05:08 PM
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Default Re: Venexia, the most serene republic

#sp2+copyspr was not the problem,i really can't understand the issue
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Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

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Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic
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