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September 29th, 2009, 06:06 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
Version 0.4
-corrected manawyrm enc, now is 300
-a new assasination spell based on earth attack but with a killer mole
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September 30th, 2009, 12:44 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Agartha summons
That looks incredibly terrifying. Good work. If you need any help, I could try working on the giant skull-head, and see if I come up with anything useable.
__________________
You've sailed off the edge of the map--here there be badgers!
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September 30th, 2009, 05:19 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
Thanks very much, i really cant come up with nothing showable about that head.
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September 30th, 2009, 09:40 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Agartha summons
Really like the gray icons.
Honey, I would love an icon for essentially a flying shrieker, if you can be persuaded.
Essentially it will be a flying small mushroom that will shriek for a radius stun damage on death.
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October 1st, 2009, 01:02 AM
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Private
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Join Date: Sep 2008
Posts: 21
Thanks: 16
Thanked 2 Times in 2 Posts
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Re: Agartha summons
A race of pale, fleshy one-eyed aberrations an their flying mushroom pets.
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October 1st, 2009, 04:18 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
Never thought 'bout flyin' mushrooms.
I finish the horseshoe crab tank then i'll start lookin' for some nice mushrooms photo.
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October 1st, 2009, 03:59 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
Ok, the horseshoe crab tank is ready, it will be an heavy armored, mindless, mechanical that fire 2 tones at time. BUT i have 2 issues:
a)do you find sprite decent enough? i couldn't make anything better but if you say they suck i'll work on 'em again
b)a name for it? horseshoe crab tank isn't very catchy
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October 1st, 2009, 04:01 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Agartha summons
Who needs to know that they are horshoe crabs.
Looks more suitable for Rlyeh, tho. But I love your approach of looking for photos..
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October 1st, 2009, 04:42 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
i have to, last time i drawed something on my own my bro' painted it and laughed for days. it was pretty depressing.
Ok, the horseshoe crab tank(aka panzerkrab from now on)will go on the maybe room, even if to do so i wait 24 if someone says he wan' it.
His stats+spell
#newmonster
#name "Panzerkrab"
#descr "The panzerkrab is a great creation of the agrthian's engeener. Basically it's giant stone worked to protect a big stone thrower. Even if to fire it has to stay immobile, the tank is gifted with wheels so it can move. His mechanisms are very delicate and suffer from ice and fire attack, but the structure is made to be almost immune to shock and physical damages."
#hp 22
#size 6
#prot 30
#mor 30
#mr 8
#enc 0
#str 0
#att 0
#def 0
#prec 10
#mapmove 2
#ap 0
#gcost 0
#rcost 0
#maxage 1000
#startage 1
#mechanical
#weapon 603
#fireres -25
#frostres -75
#poisonres 100
#shockres 50
#blind
#recuperation
#onebattlespell 388
#nametype 144
#end
#newspell
#name "Build tank"
#descr "The agarthan engeeners create a giant tank, very useful to clean enemy chaff. Beware,it suffer from cold and hot "
#school 3
#restricted 12
#restricted 36
#restricted 57
#researchlevel 6
#path 0 3
#pathlevel 0 4
#effect 10001
#fatiguecost 2000
#damage 2295
#nreff 1
#end
Last edited by Swan; October 1st, 2009 at 05:01 PM..
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October 2nd, 2009, 06:51 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
ok, i looked for mushrooms, and basically came up with 2 ideas: a coloured one, which cast hallucinogen spores on battlefield then fly to eat his pray and a pale one with aoe poison around him, immobile, very hard to kill(don't ask me why it can be useful, because i really don't know).
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