.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old March 8th, 2009, 04:34 PM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: Communions

True Gregstorm Too bad I can't edit the post anymore though, so my astonishing math skills will be visible for all the future generations too
Reply With Quote
  #22  
Old March 8th, 2009, 04:43 PM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Communions

Keep in Mind, you can only use one additional Gem beyond the casting cost. This raises the mage's path level by one for that particular spell (which as a side effect can reduce fatigue). I could not tell you the relationship with communions.
Reply With Quote
  #23  
Old March 8th, 2009, 04:45 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Communions

I often feel that the edit limit is a complete pain in the arse.

Still, it all goes to prove that communions genuinely are confusing.

Edit: Cool - the filters can't cope with British english (yet...).
Reply With Quote
  #24  
Old March 8th, 2009, 05:28 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Communions

Quote:
Originally Posted by OmikronWarrior View Post
Keep in Mind, you can only use one additional Gem beyond the casting cost. This raises the mage's path level by one for that particular spell (which as a side effect can reduce fatigue). I could not tell you the relationship with communions.
More than one, according to manual. The first one raises level (which as a side effect reduces fatigue), the others just reduce fatigue. This is how the AI likes to burn all those gems you wish it wouldn't.
Reply With Quote
  #25  
Old March 8th, 2009, 05:39 PM

Benjamin Benjamin is offline
Private
 
Join Date: Feb 2009
Posts: 47
Thanks: 2
Thanked 0 Times in 0 Posts
Benjamin is an unknown quantity at this point
Default Re: Communions

I always thought that the one gem spent by master to raise his level did nothing fatigue wise because it didn't raise the level of the slaves and that's where fatigue is calculated. Am I wrong?
Reply With Quote
  #26  
Old March 8th, 2009, 07:36 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Communions

Quote:
Originally Posted by Endoperez View Post
Quote:
Originally Posted by OmikronWarrior View Post
Keep in Mind, you can only use one additional Gem beyond the casting cost. This raises the mage's path level by one for that particular spell (which as a side effect can reduce fatigue). I could not tell you the relationship with communions.
More than one, according to manual. The first one raises level (which as a side effect reduces fatigue), the others just reduce fatigue. This is how the AI likes to burn all those gems you wish it wouldn't.
As I was saying, there was a big discussion about it awhile back, and it seemed to be a known bug that though it was intended for more gems to be viable (and so, you CAN eat more than 1 extra), any gems beyond the first extra, do nothing at all.

Okay, page 1 of This Thread has some good info, but I linked page 2 because KO pretty clearly states that you can only use 1 gem as a "booster".

Also, The Almighty Llama seems to share this same belief.
Reply With Quote
  #27  
Old March 8th, 2009, 08:33 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Communions

You can only use 1 gem to boost your path and cast a spell you would otherwise not have access to. You can use multiple gems for fatigue reduction, and it does work.

My test: D6 PoD casting CBM Bone Grinding (D7,fatigue x 2, 30D gems, neutral magic scales.

1st cast: uses 1 gem. Fatigue at 99.

castspell: cnr143 spl396 (Bone Grinding) vis1 x6 y16 spldmg3^M
vis 1 xvis 1^M

2nd cast: uses 6 gems. Fatigue at 115

castspell: cnr143 spl396 (Bone Grinding) vis6 x6 y16 spldmg3^M
vis 6 xvis 6^M

I'm not sure why fatigue is 115 after the second cast, and not 119 (99+99/5) or 114 (99+99/5-5).


Also: it's annoying how when casting spells in combat, the casting algorithm does not like to use gems to reduce fatigue, until you actually have fatigue. It would be much more efficient to just cast with 2 gems both times, or better yet 3 gems, instead of 1 gem for the 1st cast, then 6 gems for the second.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #28  
Old March 9th, 2009, 03:39 AM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Communions

Quote:
Originally Posted by Gregstrom
1. According to the research in Baalz' thread about communions, the Master ONLY gets fatigue equal to his spellcasting encumbrance - normally under 10 points, and certainly not 89.
I'm pretty sure the master gets fatigue from the spell.
The correct formula for the masters fatigue seems to be:
Adjusted Spell fatigue = Spell fatigue / (1 + Skill in Path after communion - Skill required)
(Adjusted Spell fatigue + Encumberance) / Number of Slaves


Tests:

4 Witch Hunters casting (Communion Slave)(hold)...
and 1 Marignon Grand Master F3E1S1 with 10 enc casting

1st:
(Communion Master) -> Master at 20 fatigue
(Flaming Arrows with 1 Gem) -> Master at 35 fatigue
(Invulnerability) -> Master at 42 Fatigue

2nd:
(Communion Master) -> Master at 20 fatigue
(Will of the Fates with 4 Gems) -> Master at 122 fatigue


So calculating Master Fatigue for the Tests would go like this:

Flaming Arrows:
Master starts with F3. In the communion he has F5 due to 4 slaves.
Spell requires F4 with 100 fatigue.
=> Adjusted Spell fatigue = 100 / (1 + 5 - 4) = 50
Master Fatigue = (50 + 10) / 4 = 15

Invulnerability:
Master starts with E1. In the communion he has E3.
Spell requires E3 with 20 fatigue.
=> Adjusted Spell fatigue = 20 / (1 + 3 - 3) = 20
Master Fatigue = (20 + 10) / 4 = 7.5

Will of the Fates:
Master starts with S2. In the communion he has S4.
Spell requires S4 with 400 fatigue.
=> Adjusted Spell fatigue = 400
Master Fatigue = (400 + 10) / 4 = 102.5
Reply With Quote
  #29  
Old March 11th, 2009, 05:53 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: Communions

When using gems do you give each individual slave and Master a small (or large) cache of gems?

And are they automatically used as needed or is thier a way you have to script them to be used (man, this sounds so complicated and BTW....it took me 4 times to get thru basic college Algebra.

(factoring was my downfall)

So for us uhhhhh, mathmatic challenged individuals who will nod and act like we know what your resuts show...could you pleeeease do a summery in normal language so we can go ...AHA!!!, with the rest of you .

Thanks guys for all the help though
Reply With Quote
  #30  
Old April 27th, 2009, 08:39 AM
PsiSoldier's Avatar

PsiSoldier PsiSoldier is offline
First Lieutenant
 
Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
PsiSoldier is an unknown quantity at this point
Default Re: Communions

Ive run into a communion problem that I did not expect and I cannot explain.

I have a communion of 8 Bane's with Slave Matrix's and an Alchemist with a Crystal Matrix. However the communion does not work. The Alchemist does not recieve any boost from the slaves as he was apparently unable to cast the spells I had scripted AND the slaves do not receive any of the buffs that the Alchemist casts on himself such as Fire Resistance etc...

I was under the impression that Slave Matrix would work for anyone. Is this not the case? Does it not work on undead or does it simply not work on commanders with no magic path? I'm guessing from what I see here that slave matrix's simply do not work on commanders with no magic path although I'd swear I have read something that said otherwise.

Can anyone explain this or tell me how to make it work appropriately?

Last edited by PsiSoldier; April 27th, 2009 at 09:07 AM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.