.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old September 23rd, 2008, 11:35 AM
Adept's Avatar

Adept Adept is offline
Sergeant
 
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
Adept is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by thejeff View Post
They're good troops, no question.

What do you do with them once they're GoR'd? Thug them out? What gear?
How do they compare with Banelords or even Firbolg Sleepers?
The **** experience (can't remember if it's four or fire stars they have) is the key really, as well as the natural regeneration.

I recruited them the first time when an enemy started spamming Earth Attack at me. These guys are one of the few things I could come up with capable of taking down the attacking elemental. Didn't even need to equip them that much.

For a thug the fact that the flambeau is a weapon instead of an item is no problem.

Remember that the 1000 points of experience means that they all get in the Hall of Fame and get a heroic ability as well.

***

I have to admit it's a question of style as well. I just like the backstory and look of the Eternal Knights.
Reply With Quote
  #22  
Old September 23rd, 2008, 12:07 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

An automatic heroic ability, eh? That's pretty cool. However sombre is right - on the scale of tough units you can GoR, an eternal knight is not very high.
Reply With Quote
  #23  
Old September 23rd, 2008, 04:59 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

By the sound of it you probably shouldn't waste more gems on them by kitting them out. If they have high protection and a decent weapon then that is probably the best way to use them while not wasting to much gems.

On the other hand teh cost of GoR is probably better spend on higher level units.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #24  
Old September 24th, 2008, 08:56 AM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Well, at the cost of even more gems, knowing that they'll almost certainly hit the Hall of Fame means that you have a good source of mummies for Ritual of Rebirth...
Reply With Quote
  #25  
Old September 24th, 2008, 06:52 PM
Adept's Avatar

Adept Adept is offline
Sergeant
 
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
Adept is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.
Reply With Quote
  #26  
Old September 24th, 2008, 06:54 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Adept View Post
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.
Davanas :-D
Reply With Quote
  #27  
Old September 24th, 2008, 07:53 PM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Gargoyle makes a decent unit for GoR. The biggest weakness is low MR. The obvious Tartarians.
Reply With Quote
  #28  
Old September 25th, 2008, 08:23 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Adept View Post
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.
Sleeper, Banelord, Bane, Devil, various recruitable thugs. None of them need GoR.

Then by the time you have GoR there are plenty other options. I'm not saying eternal knights are bad, because they aren't. They're great units and GoRing them is fun, especially since they are mercs. But it's hardly a killer tactic.
Reply With Quote
  #29  
Old September 25th, 2008, 08:40 AM

Epaminondas Epaminondas is offline
Sergeant
 
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
Epaminondas is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Adept View Post
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.
To reiterate, I think most people tend to research Conjuration before Thamaturgy. So by the time you are able to cast Gift of Reason, I would imagine you'd have at least the mid-level Conjuration spells researched. And when you do that, there are going to be a lot of options.
Reply With Quote
  #30  
Old September 25th, 2008, 09:54 AM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Adept View Post
I'd also be interested to hear what are these much better units you guys would rather GoR?
Tarrasques. Iron Dragons are also good.

I'm trying to think of a suggestion that involves mundane troops, but nothing springs to mind. The problem is that most of the mundane troops who would be worthy of GoR also have a commander version that you can just recruit.

Hmmmm....

How about one of those nasty Hydras?
__________________
More Trollz mod for Dom3
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.