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  #21  
Old September 15th, 2008, 01:39 AM
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

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Originally Posted by Lingchih View Post
Still working on this Endo? I'd like to test out the revisions.
Waiting for inspiration, i.e. more talk on the mod thread.

Quote:
Originally Posted by HoneyBadger View Post
Honestly, when I finally get a computer (and I am getting closer), this will be the first mod, other than my own for balancing reasons, that I'll try. It's also inspired me to actually read the Kalevala-something that never really entered into the crosshairs of my perception, before this came out-so you're doing a fantastic job.
This is quite a compliment. Thanks!

I think I'll update the unit numbers for the next version. I'll increase all of them by 1000, so that there won't be any complications with old mods (there was that one strange report of a hunter-commander having lots of magic). I'll also do an updated version with old unit-nrs, so that you can continue existing games.

I don't have any new content to add, but I'll do some fine-tuning. The cost-changes mentioned before, proper flag, proper descriptions for the nation and heroes, perhaps some new graphics. If my sprite-making skills have mysteriously improved, Väinämöinen will remind you about Gallen-Kallela's painting about the defence of the Sampo.
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  #22  
Old September 15th, 2008, 01:51 AM
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

Good luck on the inspirational talk...comments come kind of slow for most mod nations, and helpful ones even slower I'm thinking about offering free beer and a buffet over at my threads.
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  #23  
Old September 16th, 2008, 05:45 PM

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Default Re: Kaleva, Songs of Sorcery - 0.85 released

Hmmm... I downloaded the mod, but trying to run a game as Kaleva crashes Dominions 3. What gives?
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  #24  
Old September 16th, 2008, 05:52 PM
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

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Originally Posted by okiN View Post
Hmmm... I downloaded the mod, but trying to run a game as Kaleva crashes Dominions 3. What gives?
You need to tell us what kind of error it gives you. Can't do anything without knowing that.
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  #25  
Old September 16th, 2008, 08:32 PM

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Default Re: Kaleva, Songs of Sorcery - 0.85 released

I hear you Honey, luckily I have the great and revered Rdonj supporting my thread with loads of balance feedback (which is what I want most)

all hail Rdonj
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #26  
Old September 16th, 2008, 09:55 PM
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

I can't get much feedback on mind-I don't know why? Maybe because they're not quite playable yet. I guess that's reasonable, although I'd rather fix problems and tweak things as much as possible *before* I'm done, than after, because it allows me to shift the whole style of the mod, if necessary, to make things fit more smoothly into the theme, rather than trying to patch and shoehorn after it's done.

Oh well.
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  #27  
Old September 16th, 2008, 10:15 PM

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Default Re: Kaleva, Songs of Sorcery - 0.85 released

Being playable is a definite plus for feedback. It's hard to really get a good feel for a nation without being able to play it, it's much more enjoyable driving your enemies before you than trying to figure out which set of numbers is better than the other. Fixing and tweaking things before they're done is a good approach, but it doesn't leave a lot of room for feedback.

I think the best way to get feedback is to have a good description of the mod, a sprite gallery and detailed updates. And a playable mod, of course. Works for me anyway.


Also, I am not that great :P I am not even entirely sure my feedback is good because I am still a noob. Especially with magic.
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  #28  
Old September 17th, 2008, 12:34 AM
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

Well, like I said, I do understand it, and I don't honestly expect more feedback than I've gotten-that's hard to get with complete mods-I'm just saying that it's less than I wish it was.
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  #29  
Old September 17th, 2008, 01:57 AM

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Default Re: Kaleva, Songs of Sorcery - 0.85 released

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Originally Posted by Edi View Post
You need to tell us what kind of error it gives you. Can't do anything without knowing that.
I would if I could, but there's no error message. The window just disappears, followed by the standard crash reporting thing.
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  #30  
Old September 17th, 2008, 02:59 AM
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

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Originally Posted by okiN View Post
I would if I could, but there's no error message. The window just disappears, followed by the standard crash reporting thing.
That'd be the Windows "this program has crashed, do you want to send Microsoft information that might..." crash report, right?

I can't do anything without more information. Have you tried generating the debug log? Run Dominions from a shortcut, and add -dd after c:\path\dom3.exe. If there are spaces in the path, you should add quotes, like this:

"c:\path\dominions 3\dom3.exe" -dd

IIRC, that's how the quotes should be. I can't check it out right now.
EDIT: Oh, and the debug will generate a log.txt file with lots of information. If you don't find anything relevant there, feel free to attach it here, or perhaps to a bug thread.

Last edited by Endoperez; September 17th, 2008 at 03:07 AM..
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