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  #21  
Old August 18th, 2008, 02:51 PM

Aezeal Aezeal is offline
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Default Re: Cimmeria-Land of Darkness and Fog

Well... over... if one would ask my opinion...
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  #22  
Old August 18th, 2008, 03:41 PM
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Default Re: Cimmeria-Land of Darkness and Fog

Move it to another thread if you want to argue about it, please.
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  #23  
Old August 24th, 2008, 01:06 AM
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Default Re: Cimmeria-Land of Darkness and Fog

Lots of rebalancing, particularly of Prot.
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  #24  
Old August 24th, 2008, 04:40 PM

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Default Re: Cimmeria-Land of Darkness and Fog

hmmm looks nice, but if a dire warg is like wargs I know.. wolve-like 4 legged, then his AP should be higher than those of the human/barbs you are using.. 4 legged wolves are usually faster.

Lots of content here, maybe you should look into my dom 300 nations too.. to see what can be added to them.. the nations are sort of well they are nations but can use more spell idea's hero's etc. Seems like just the thing for you since you are about thinking of things. The sprites could usually just be copies of regular troops of that army just modified (as placeholders or semi-permanent (unless you think of REALLY different stuff which needs new sprites)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #25  
Old November 10th, 2008, 07:13 PM
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Default Re: Cimmeria-Land of Darkness and Fog

Quick bump because I may work on this some more, soon.
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  #26  
Old November 11th, 2008, 10:12 AM

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Default Re: Cimmeria-Land of Darkness and Fog

A great source for dacian military :

http://www.europabarbarorum.com/fact...tai_units.html
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  #27  
Old November 11th, 2008, 03:25 PM
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Default Re: Cimmeria-Land of Darkness and Fog

Thanks! That's excellent, and although I probably won't use much of it for Cimmeria itself (The weapon names are particularly useful to me, however). I may use quite a lot of it for a possible Middle Era Nation based on Thrace-Dacia/Gete, that would then be the ME for Cimmeria. I've especially wanted to feature the Rhomphaia in Dom3, and this looks like an excellent opportunity.

Cimmeria-for better or worse-is atleast 50% pulp fantasy. I've shoehorned in some historical elements and speculation, but it's at it's heart a tribute to Robert E Howard, and I'm going to stick to that for the EA. But for the MA, I'd love to carry the history through, especially of Thrace, which has always fascinated me.
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  #28  
Old November 11th, 2008, 07:02 PM
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Default Re: Cimmeria-Land of Darkness and Fog

Just for the sake of first impressions, I'll jot some notes down on a Cimmerian/Thracian Middle Era, based on your database:

First of all, it will feature a large amount of berserkers, who themselves will be better equipped than the "average" berserker unit, and several stealthy units. I'll also decide, for thematic reasons, that the Ordes are somehow related, or atleast similar, to the Van, and give them a Capital only Glamour unit. They'll be the only non-human recruit, and won't be sacred.

Doryphoro-Dacian militia, armed with spear, round shield, javelins.
Triballoi-well equipped berserkers, armed with longsword, javelins, round shield, leather armour.
Pelekuphoroi-bushwhackers, armed with bronze axe, scalemail, round shield. Stealthy (5)
Epilektoi-elite melee, armed with studded leather, longsword, javelins, Thracian helmet.

Prodromoi-Medium calvalry armed with light lance, round shield, sica.
Pylakes Daoi-mounted berserkers (I don't think we've seen mounted berserkers before, in the game)
Hippotoxotai-Elite Horse-archers armed with shortsword, composite bow. Unarmoured. 16 morale, berserk (0), Stealth (0)

Komatai-Sacred, armed with large shield, leather armour, javelins, and a sica, which will do 3 damage, and be armour-piercing. Stealth (0). No helmet.
Drapanai-Sacred, Berserk (2), armed with the Falx, which will be armour-piercing, and do 6 points of damage. No armour.
Rhomphaiaphoroi-Sacred, equipped with the two-handed Rhomphaia, plus a small shield, and a full suit of chainmail. The Rhomphaia will be armour-piercing, and do fully 9 points of damage.
Absolutely elite human soldiers, close to the Emerald Guard in terms of stats. Lots and lots of resources for these guys, though.

Sphendonetai-Slingers with small shields and shortswords.
Toxotai-Archers armed with composite bow, spear, 12 Morale, and Stealth (5)
Agrianai-Elite archers, armed with composite bow, studded leather, and longsword. Prec 11. Morale 13. Stealth (5)

Ktistai-Capital Only, Calvalry, Sacred, armed with composite bow, falx, chainmail, Thracian helmet.
Ischyroi Orditon-Capital Only, Glamour, Stealth (0), armed with sica, chainmail, Thracian helmet

Now ofcourse, these could all change a lot, in creating a mod, but it's a good basis for an original human Middle Era Nation, I think.
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  #29  
Old September 28th, 2009, 08:57 PM
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Default Re: Cimmeria-Land of Darkness and Fog

Quick bump because I just added 5 sprites to these guys. Usually, when I have as many done as I have now for a Nation, I start to pick up speed on sprite completion. Hopefully, that will happen here in the next few weeks.

By the way, I realize there's going to be some scaling issues with my sprites. As soon as I'm physically able to playtest my mod Nations, I'll start working on those, and also on resolving some of the other art issues that will doubtless present themselves.
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Last edited by HoneyBadger; September 28th, 2009 at 09:05 PM..
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  #30  
Old September 30th, 2009, 12:19 AM
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Default Re: Cimmeria-Land of Darkness and Fog

It looks like this has proven to be true: I redid the artwork on many of these units, and also added many more sprites. It's not done yet, but it's definitely coming along at a much faster rate of progress.
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