|
|
|
|
|
July 11th, 2008, 12:45 PM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: MP questions
I just tested it and your right. two Wyrms, one with N10, one pathless, both have 20hp regen at 160 hp.
However, in game, while creating a pretender god, when moused over 'nature' in the magic selection screen, where it outlines the indirect effects of levels in a magic path, it says verbatim "...and any regenerative powers of the mage will be boosted."
I would have thought that meant natural regen was boosted, kind of like natural fear is boosted by death.
|
July 11th, 2008, 12:47 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: MP questions
Quote:
Wrana said:
On Wyrm:
Fire will allow Fire Shield+<heat-producing one>
|
And Phoenix Pyre, which is great insurance against one-shot kills like Petrify and Soul Slay.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
July 11th, 2008, 03:20 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: MP questions
Quote:
Omnirizon said:
However, in game, while creating a pretender god, when moused over 'nature' in the magic selection screen, where it outlines the indirect effects of levels in a magic path, it says verbatim "...and any regenerative powers of the mage will be boosted."
I would have thought that meant natural regen was boosted, kind of like natural fear is boosted by death.
|
Perhaps this is a leftover from Dom2 days? Unfortunately I only discovered this great game in its current incarnation, so I can't say for sure.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|
July 13th, 2008, 12:53 AM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Modded Nations
Are modded nations used for multiplayer or just single?
What are the best ,complete ,balanced, modded nations?
Do modded nations overwrite regular stock nations?
|
July 14th, 2008, 04:36 AM
|
|
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Modded Nations
Afaik, mods are used for MP and this is said before the beginning. I.e., when someone posts an MP invitation, he also includes mods which will be used. Nation-specific mods are more rare, though.
|
July 14th, 2008, 12:23 PM
|
|
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
MP questions
I've seen the term "stale turns" used alot.
What are they exactly?
|
July 14th, 2008, 12:46 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: MP questions
Turns that the player did not do by the time the turn was due. The turn will host without giving any orders for that nation.
|
July 14th, 2008, 04:10 PM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: MP questions
A fresh turn, is well, fresh. If it is just left sitting there, it will turn stale by the next time a turn is hosted. The player will get a new fresh turn, but no one likes to see the other turn get wasted. There are children in China who would be more than happy to have played that turn.
|
July 14th, 2008, 06:07 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: MP questions
Many of the MP games have two settings for hosting (others are possible but these two are common)
QUICKHOST meaning that the game will automatically host whenever everyone turns in a turn.
HOURS 24 meaning that it will host every 24 hours even if people have not turned in a turn.
Many games run both of these. That way they can process 3 or 4 turns in one day if everyone is paying attention (usually at the beginning of the game), but the game wont be held up if someone suddenly doesnt send a turn for 2 or 3 days. In many of the multiplayer games, missing more than 2 turns will get you switched to an AI player which sucks as a player but is better than the nation doing nothing at all.
If you miss the time limit for uploading a turn, and the game processes a turn without your file, then when you download your next turn there will be a message in your box saying "Stale Turn". Thats also something to keep an eye out for in case you think you DID send in a turn but for some reason the host didnt get it or couldnt process it. Its an answer for questions that pop up here such as "Why didnt my army move?"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
July 14th, 2008, 06:08 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: MP questions
Hmmm this is something for the FAQ maybe?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|