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Old June 20th, 2008, 03:27 PM
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Endoperez Endoperez is offline
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Default Re: Pythium revelers

Reported problems with the Revenant randoms:
Coldshard, ano, llamabeast


Revenant random distribution reported as working fine:
Ironhawk, Lingchih, llamabeast, Wick, Endoperez, Jim Morrison

It's not quite 10, but it's close.



Also, one thing to keep in mind when speaking about RNG is that the computer doesn't categorize things. Things are just things. For a human, finding four sites with fire mages in your provinces seems like too small of a chance to be a coincidence. For the RNG, it's provinces A, D, E, F, H, L, M, N and P having, among others, sites 100, 185, 24, 280 and 65, or something. RNG problems with sites probably aren't visible to the player, unless multiple provinces have the exact same provinces or the same site appears multiple times in a province.
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Old June 20th, 2008, 04:30 PM

MaxWilson MaxWilson is offline
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Default Re: Pythium revelers

Endoperez,

I agree about the categorization. That's why finding a bunch of illusionists in one game is just weird (and possibly observer bias) and not necessarily a bias in the game. I *wonder* about the quality of the pseudorandom number generator, but without knowing the implemenation it's hard to know if the pseudorandom number generator could make any difference. Suppose that one particular seed is more likely to generate 2's on a d8 roll. Does that translate to more Air sites than normal? Only if d8 rolls are involved in site generation, e.g. if the game rolls for the chance of a site existing and then randomly picks which path it will be from a path mask. But it could just as easily do it the other way around (pick the site directly, not the path first) and in that case the d8 weirdness wouldn't matter.

So. It's not too small to be coincidence, but I've just seen things occasionally that make me wonder.

-Max
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Old June 20th, 2008, 10:09 PM
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Default Re: Pythium revelers

A hypothetical equation comes to mind:

nCOSG * O(P * 1/f) * cPer = nF + nPH

control-oriented strategy gamers * high-payoff/low-probability options * personality coefficient = number of frustrated gamers & paranoid hypotheses
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Old June 21st, 2008, 12:43 AM
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Default Re: Pythium revelers

Hahaha <3 PvK!

Sounds like a way to finally quantify the elusive "bull**** tolerance" that I have been chasing since I bought EverQuest 8 years ago.
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Old June 21st, 2008, 12:45 AM
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Default Re: Pythium revelers

Quote:
PvK said:
A hypothetical equation comes to mind:

nCOSG * O(P * 1/f) * cPer = nF + nPH

control-oriented strategy gamers * high-payoff/low-probability options * personality coefficient = number of frustrated gamers & paranoid hypotheses
Hehe. Nice equation.

Seriously though, if you feel you must have a blood mage, just recruit them until you get one. Send all the rest of them off to die on the front. Or, if you have provinces enough, make one them the heretic province, and send all your failed revelers there to research or whatever.
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