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June 20th, 2008, 03:27 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Pythium revelers
Reported problems with the Revenant randoms:
Coldshard, ano, llamabeast
Revenant random distribution reported as working fine:
Ironhawk, Lingchih, llamabeast, Wick, Endoperez, Jim Morrison
It's not quite 10, but it's close.
Also, one thing to keep in mind when speaking about RNG is that the computer doesn't categorize things. Things are just things. For a human, finding four sites with fire mages in your provinces seems like too small of a chance to be a coincidence. For the RNG, it's provinces A, D, E, F, H, L, M, N and P having, among others, sites 100, 185, 24, 280 and 65, or something. RNG problems with sites probably aren't visible to the player, unless multiple provinces have the exact same provinces or the same site appears multiple times in a province.
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June 20th, 2008, 04:30 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Pythium revelers
Endoperez,
I agree about the categorization. That's why finding a bunch of illusionists in one game is just weird (and possibly observer bias) and not necessarily a bias in the game. I *wonder* about the quality of the pseudorandom number generator, but without knowing the implemenation it's hard to know if the pseudorandom number generator could make any difference. Suppose that one particular seed is more likely to generate 2's on a d8 roll. Does that translate to more Air sites than normal? Only if d8 rolls are involved in site generation, e.g. if the game rolls for the chance of a site existing and then randomly picks which path it will be from a path mask. But it could just as easily do it the other way around (pick the site directly, not the path first) and in that case the d8 weirdness wouldn't matter.
So. It's not too small to be coincidence, but I've just seen things occasionally that make me wonder.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 20th, 2008, 10:09 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Pythium revelers
A hypothetical equation comes to mind:
nCOSG * O(P * 1/f) * cPer = nF + nPH
control-oriented strategy gamers * high-payoff/low-probability options * personality coefficient = number of frustrated gamers & paranoid hypotheses
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June 21st, 2008, 12:43 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Pythium revelers
Hahaha <3 PvK!
Sounds like a way to finally quantify the elusive "bull**** tolerance" that I have been chasing since I bought EverQuest 8 years ago.
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June 21st, 2008, 12:45 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Pythium revelers
Quote:
PvK said:
A hypothetical equation comes to mind:
nCOSG * O(P * 1/f) * cPer = nF + nPH
control-oriented strategy gamers * high-payoff/low-probability options * personality coefficient = number of frustrated gamers & paranoid hypotheses
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Hehe. Nice equation.
Seriously though, if you feel you must have a blood mage, just recruit them until you get one. Send all the rest of them off to die on the front. Or, if you have provinces enough, make one them the heretic province, and send all your failed revelers there to research or whatever.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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