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June 10th, 2008, 05:05 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Next patch
Those are indeed an _exceptionally_ cool set of fixes.
Quote:
Definitely very happy to see the maximum number of commanders and units increased!! This is terrific news!
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I thought you would be happy NTJedi!
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June 10th, 2008, 01:19 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Next patch
I wonder if IW could give us the numbers of the new limits. Just so we could do rough calculations of how big a maps we can play with Pan or Ermor.
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June 10th, 2008, 01:46 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Next patch
Quote:
WraithLord said:
I wonder if IW could give us the numbers of the new limits. Just so we could do rough calculations of how big a maps we can play with Pan or Ermor.
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Maximum number of units have been increased by two and maximum number of commanders by four.
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June 10th, 2008, 01:53 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Next patch
By two?!! Well that won't make a lot of difference then!
[I am being a pain. I presume JO meant a factor of two.]
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June 10th, 2008, 01:55 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Next patch
Percent? Or 2 more units and 4 more commanders?
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June 10th, 2008, 03:35 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Next patch
[laughs out loud]
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 10th, 2008, 05:07 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Next patch
LOL
So if I GOR 4 units I get to increase the unit limit by a whooping total of six
Edit, If indeed JO's comment refers to power of, than these indeed are great news. Old unit limit was what, 32k?- So now 1M. Very cool.
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June 10th, 2008, 06:05 PM
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Private
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Join Date: Apr 2008
Posts: 5
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Thanked 0 Times in 0 Posts
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Re: Next patch
Pretty sure it's a multiplier. So if the old unit limit was 32k, it would be 64k now. Commanders now 4 times as populous.
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June 10th, 2008, 06:06 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Next patch
I must say you are very optimistic if you truly believe the number of maximum commanders have been increased tenthousandfold.
In truth I have no idea how big the increase is. I was just being a jackass.
Edit: I'm also an idiot as I obviously confused factor of four with a magnitude increase of four. This is extra embarassing as I have some background in mathematics.
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June 10th, 2008, 06:35 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Next patch
Quote:
Kuritza said:
I fail to see how CB makes all spells and units equally useful, to be honest.
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Thankfully, thats not what CB is supposed to do. If all units were equal, the game would become boring. CB is supposed to make more units/spells etc, useful (at the very least a niche use) rather than having one set of units that are good and the rest that are useless, as in Vanilla.
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