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April 15th, 2008, 05:34 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: More praise for Baalz
I took Sauromatia for my first MP game. I'm going in a hugely different path than Baalz's guide might suggest... let's see how it plays out!
...and there is no N in Sauromatia.
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April 15th, 2008, 04:16 PM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: More praise for Baalz
Quote:
Renojustin said:
I'm going in a hugely different path than Baalz's guide might suggest...
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Utter madness!
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April 22nd, 2008, 07:58 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: sauromantia
Quote:
Baalz said:
So, what to do with those blood slaves you've got flowing in? Lots of options obviously, but Sauromatia is rather uniquely in a position to easily summon something I think is very underrated - the vampire count.
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I thought that Vampire Counts were a national summon for LA Ulm...are they available for any other nations besides that and Sauromatia? It seems un-thematic.
That aside, damn Baalz, you write up some good guides!
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April 22nd, 2008, 08:05 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: sauromantia
I suppose Baalz meant vampite lords in this instance.
As far as I know vampire counts are indeed Ulm only. The slightly stronger and more expensive vampire lords can be summoned by anyone with the Curse of Blood spell. (Blood7; B3D4; 77 slaves)
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 23rd, 2008, 03:40 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: sauromantia
Sauromatia also has access to Medusa pretender. With A4/E4/N4 and proper equipment/script Medusa is virtually impossible to kill without soulslay or lifedrain. And thats also some access to air/nature/earth 4
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April 23rd, 2008, 05:35 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: sauromantia
Gorgon. Medusa was a gorgon. Not all gorgons are named Medusa.
I'll draw a Venn diagram the next time this comes up, I swear.
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April 23rd, 2008, 08:07 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: sauromantia
I name all my Gorgons Medusa just to add to the confusion.
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April 23rd, 2008, 10:47 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: sauromantia
This particular gorgon isnt immortal, so its Medusa.
Har har.
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April 23rd, 2008, 02:30 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: sauromantia
Quote:
Kuritza said:
This particular gorgon isnt immortal, so its Medusa.
Har har.
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Good point.
On unrelated note, I think Nature 4 is kindof waste on Sauromatia's Gorgon. They already have good nature mages. I would recommend to just give Medusa/Gorgon a Regeneration Ring or Hydra Armor later on, and use these design points on something else.
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April 23rd, 2008, 06:32 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
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Re: sauromantia
Quote:
Corwin said:
Quote:
Kuritza said:
This particular gorgon isnt immortal, so its Medusa.
Har har.
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Good point.
On unrelated note, I think Nature 4 is kindof waste on Sauromatia's Gorgon. They already have good nature mages. I would recommend to just give Medusa/Gorgon a Regeneration Ring or Hydra Armor later on, and use these design points on something else.
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Regeneration (and afliction protection) is still a good addition to Sauromatia blessed units and thugs, though.
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