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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old January 14th, 2008, 04:21 PM

Sprice2513 Sprice2513 is offline
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Default Re: Mod request

Oh well. To bad something else can't be added, but as long as someone makes the Trident Uber that works for me 8)

Thanks for all the ideas everyone. Lets see some moddin now =P
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  #22  
Old January 14th, 2008, 04:58 PM
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Endoperez Endoperez is offline
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Default Re: Mod request

I just realized that it's impossible to mod in lifedrain. There's no command for lifedrain in the weapon modding part. Because of this, I made the "Curse Luck" used by Flail of Misfortune (Belial's intrinsic weapon) call in Minor Life Drain. It boosts the Flail, but it still sucks.


Champion's Trident (135) before modding:

dam 12
2 attacks
att 3
def 6
len 4

These were proposed:
50% to all resistances
Quickness of course
Curse luck
Lifedrain
AP (surely AN is too much)

We can't add the resistances, the Quickness is in already, and here's the rest:

#modname "Lucky Trident"

#selectweapon 366
#name "Curse Luck and Life Drain"
#secondaryeffect 384 -- Minor life drain (5 AN)
#end

#selectweapon 135
#secondaryeffect 366
#armorpiercing
#end


Save as a .dm file. I didn't actually test whether the special effect worked, because my test province was filled with illithids and starspawn mages and in all my tests, Lord of Corruption died before managed to drain life. Any way, the trident IS armor piercing and has the renamed "Curse Luck and Life Drain" ability. Two attacks at 12+str armor-piercing and 5 armor-negating damage is still pretty good, and lifedrain should work as well.
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  #23  
Old January 14th, 2008, 04:58 PM
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Default Re: Mod request

Check the trident thread.
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  #24  
Old January 14th, 2008, 08:27 PM

llamabeast llamabeast is offline
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Default Re: Mod request

Awesome! Nice one Endo.

What does the last comment refer to?

QM - if you read this, I think it might be a good idea to include this in CB.
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