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  #21  
Old December 4th, 2007, 10:01 PM

Sombre Sombre is offline
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Default Re: Priests and LA Ermor

I think LORD BOB MIGHT HAVE A POINT but he behaves like SUCH A TOOL no-one is going to LISTEN TO HIM!!111!!11!

Think about how MANY UNDEAD LA Ermor might have by TURN 45 it MIGHT be like 10k or so THAT'S OVER 9000!!!11!!1!!11!11!!eleven
  #22  
Old December 4th, 2007, 10:14 PM
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Default Re: Priests and LA Ermor

Quote:
Sombre said:
I think LORD BOB MIGHT HAVE A POINT but he behaves like SUCH A TOOL no-one is going to LISTEN TO HIM!!111!!11!

Think about how MANY UNDEAD LA Ermor might have by TURN 45 it MIGHT be like 10k or so THAT'S OVER 9000!!!11!!1!!11!11!!eleven
There needs to be a Godwin's law for DBZ references.

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  #23  
Old December 4th, 2007, 10:21 PM

Lord_Bob Lord_Bob is offline
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Default Re: Priests and LA Ermor

Quote:

I think LORD BOB MIGHT HAVE A POINT but he behaves like SUCH A TOOL no-one is going to LISTEN TO HIM!!111!!11!

Think about how MANY UNDEAD LA Ermor might have by TURN 45 it MIGHT be like 10k or so THAT'S OVER 9000!!!11!!1!!11!11!!eleven

What's odd is I see much ruder behavior daily. WHO you are must effect WHAT is rude.

The problems with LA Ermor have existed for over one and a half years. I am quite sure they are not going to be fixed.
It can take advantage of it's massive army advantage to get huge before the Level 7 spells come out.

You are aware the only paths Ermor doesn't have is Blood and Nature?Of course,nature is easily gotten from Shamans.
  #24  
Old December 4th, 2007, 10:58 PM

Shovah32 Shovah32 is offline
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Default Re: Priests and LA Ermor

1200 Undead shouldn't be impossible to counter at turn 25, assuming you didn't get a terrible start.

While going from your tests you may need 40-60 priests to kill those undead, they are not the only answer to the problem, although they do help.
Decent troops should be able to kill plenty of undead. Archers will do fairly heavy damage to unshielded troops and the shield guys fall quite easily in combat. Battle magic can do heavy damage, depending on your nation and of course rank-an-file soldiers can usually go toe-to-toe with undead for quite a while - maybe even indefinitely if you researched straight for nice buffs.
  #25  
Old December 4th, 2007, 11:01 PM
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Default Re: Priests and LA Ermor

People are generally responding to your rudeness rather than generating it from nothing. But at the same time they are trying to be helpful. It's not like you do your maladjusted antisocial spiel and people respond with a #@%! off.

Of course you could argue that people who respond rudely are no better than the person who starts it, but I don't necessarily believe that. Regardless, you know how the saying goes; You can typically attract more flies with honey than vinegar.
  #26  
Old December 4th, 2007, 11:20 PM

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Default Re: Priests and LA Ermor

1200 undead total or in one province?
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  #27  
Old December 4th, 2007, 11:29 PM
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Default Re: Priests and LA Ermor

wow, this is totally about me. Bob, you are talking about in BAG right? It's wierd to hear about oneself like this.

Anyway, I invaded in two waves, 700 troops and then 1500 troops, and while I had my guys buffed with Protection and such, Marignon was woefully unprepared to meet an undead invasion. Not even the huge masses of priests mentioned here. Although he did win one of the first major battles, hte rest was smooth sailing.

Wow, hearing about youreslf...its an interesting feeling
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  #28  
Old December 4th, 2007, 11:30 PM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Priests and LA Ermor

The reason you're not liking the answers you're getting, Lord Bob, is that you've presented these people with an unsolvable problem.

You say 1200 undead on turn 25. Well has the Ermor player become a powerhouse in your game or is he fairly modest? Have you become a powerhouse or are you fairly modest or not doing well at all? What magics have you unlocked? How much gems are you getting? Hell, even what nation are you playing?

Looking at your third post, your army has apparently changed from just posting on the forum. A Crystal Shield doesn't cost 25 pearls when you've got earth mages searching sites for earth gems. And you certainly do have earth mages if your priests are switching to Blade Wind, an E3 spell.

Neither have you specified what buffs the Ermor army is getting or that you anticipate they will get, and even the composition of their 1200 undead seem to get distorted as they have shields in one moment and not the next.

It's just plain unfair for you to switch the situation every time they suggest a resolution by countering the Ermor's spells and assets and to make your empire weaker whenever they suggest a resolution by overpowering.
  #29  
Old December 5th, 2007, 12:14 AM
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AdmiralZhao AdmiralZhao is offline
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Default Re: Priests and LA Ermor

As the neighbor of both Ermor and Marignon, I would have to say that this game is hardly a representative case. For one, Marignon has been bottled up on an island since about turn 10, and only had about 12 provinces in total. Also, I think Marignon is a bit new to MP, since as far as I can tell he never built PD. Not to downplay BigAndScary's victory, but this is really more of a case of a big power crushing a small power, rather than Ermor being unbeatable.

To derail a bit: in my test games with Ermor, it has always seemed like they have a real difficulty keeping up in research. Their national mages all require death gems, which are already in huge demand. And even after the mages are created, there is still a lot of competition for their time, as the mages are also needed for site searching, leading armies, summoning more mages, and casting battle field enchantments. How do you manage to stay competitive in research?
  #30  
Old December 5th, 2007, 12:27 AM

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Default Re: Priests and LA Ermor

Quote:
AdmiralZhao said:
To derail a bit: in my test games with Ermor, it has always seemed like they have a real difficulty keeping up in research. Their national mages all require death gems, which are already in huge demand. And even after the mages are created, there is still a lot of competition for their time, as the mages are also needed for site searching, leading armies, summoning more mages, and casting battle field enchantments. How do you manage to stay competitive in research?
Skull Mentors. A Dusk Elder is 25 gems for 6 reseach, and a Mentor is 10 for 9. For the price of two Elders (12 research), you can have 45 points instead (or 63 with a Hammer involved).

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vtb,

How did you get the Holy that high? By my count I'm one short.
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